commit de anar a dormir
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@@ -16,18 +16,18 @@ GameLogo::GameLogo(int x, int y)
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: x(x), y(y)
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{
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// Crea los objetos
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dustTexture = std::make_unique<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_dust.png"));
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coffeeTexture = std::make_unique<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_coffee.png"));
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crisisTexture = std::make_unique<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_crisis.png"));
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arcadeEditionTexture = std::make_unique<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_arcade_edition.png"));
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dustTexture = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_dust.png"));
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coffeeTexture = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_coffee.png"));
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crisisTexture = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_crisis.png"));
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arcadeEditionTexture = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_arcade_edition.png"));
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coffeeSprite = std::make_unique<SmartSprite>(coffeeTexture.get());
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crisisSprite = std::make_unique<SmartSprite>(crisisTexture.get());
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coffeeSprite = std::make_unique<SmartSprite>(coffeeTexture);
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crisisSprite = std::make_unique<SmartSprite>(crisisTexture);
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arcadeEditionSprite = std::make_unique<Sprite>((param.game.width - arcadeEditionTexture->getWidth()) / 2, param.title.arcadeEditionPosition, arcadeEditionTexture->getWidth(), arcadeEditionTexture->getHeight(), arcadeEditionTexture.get());
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arcadeEditionSprite = std::make_unique<Sprite>((param.game.width - arcadeEditionTexture->getWidth()) / 2, param.title.arcadeEditionPosition, arcadeEditionTexture->getWidth(), arcadeEditionTexture->getHeight(), arcadeEditionTexture);
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dustLSprite = std::make_unique<AnimatedSprite>(dustTexture.get(), Asset::get()->get("title_dust.ani"));
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dustRSprite = std::make_unique<AnimatedSprite>(dustTexture.get(), Asset::get()->get("title_dust.ani"));
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dustLSprite = std::make_unique<AnimatedSprite>(dustTexture, Asset::get()->get("title_dust.ani"));
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dustRSprite = std::make_unique<AnimatedSprite>(dustTexture, Asset::get()->get("title_dust.ani"));
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// Sonidos
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crashSound = JA_LoadSound(Asset::get()->get("title.wav").c_str());
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