commit de anar a dormir
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@@ -80,25 +80,25 @@ Instructions::~Instructions()
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void Instructions::iniSprites()
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{
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// Inicializa las texturas
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auto item1 = std::make_unique<Texture>(renderer, Asset::get()->get("item_points1_disk.png"));
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itemTextures.push_back(std::move(item1));
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auto item1 = std::make_shared<Texture>(renderer, Asset::get()->get("item_points1_disk.png"));
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itemTextures.push_back(item1);
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auto item2 = std::make_unique<Texture>(renderer, Asset::get()->get("item_points2_gavina.png"));
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itemTextures.push_back(std::move(item2));
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auto item2 = std::make_shared<Texture>(renderer, Asset::get()->get("item_points2_gavina.png"));
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itemTextures.push_back(item2);
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auto item3 = std::make_unique<Texture>(renderer, Asset::get()->get("item_points3_pacmar.png"));
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itemTextures.push_back(std::move(item3));
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auto item3 = std::make_shared<Texture>(renderer, Asset::get()->get("item_points3_pacmar.png"));
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itemTextures.push_back(item3);
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auto item4 = std::make_unique<Texture>(renderer, Asset::get()->get("item_clock.png"));
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itemTextures.push_back(std::move(item4));
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auto item4 = std::make_shared<Texture>(renderer, Asset::get()->get("item_clock.png"));
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itemTextures.push_back(item4);
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auto item5 = std::make_unique<Texture>(renderer, Asset::get()->get("item_coffee.png"));
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itemTextures.push_back(std::move(item5));
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auto item5 = std::make_shared<Texture>(renderer, Asset::get()->get("item_coffee.png"));
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itemTextures.push_back(item5);
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// Inicializa los sprites
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for (int i = 0; i < (int)itemTextures.size(); ++i)
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{
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auto sprite = std::make_unique<Sprite>(0, 0, param.game.itemSize, param.game.itemSize, itemTextures[i].get());
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auto sprite = std::make_unique<Sprite>(0, 0, param.game.itemSize, param.game.itemSize, itemTextures[i]);
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sprite->setPos((SDL_Point){spritePos.x, spritePos.y + ((param.game.itemSize + itemSpace) * i)});
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sprites.push_back(std::move(sprite));
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}
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