commit de anar a dormir
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@@ -232,15 +232,13 @@ void Screen::setVideoMode(ScreenVideoMode videoMode)
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// Reinicia los shaders
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if (options.video.shaders)
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{
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#ifdef SHADERS
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std::ifstream f(asset->get("crtpi.glsl").c_str());
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std::string source((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
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shader::init(window, shaderCanvas, source.c_str());
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#endif
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}
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// Actualiza variables
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// shakeEffect.originalPos = srcrect.x;
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// shakeEffect.originalWidth = srcrect.w;
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}
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// Camibia entre pantalla completa y ventana
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