commit de anar a dormir

This commit is contained in:
2024-10-09 23:01:44 +02:00
parent f2fa216b0d
commit 3fa5b227ae
17 changed files with 59 additions and 74 deletions

View File

@@ -35,15 +35,15 @@ Title::Title(JA_Music_t *music)
text1->setPalette(1);
text2 = std::make_unique<Text>(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
miniLogoTexture = std::make_unique<Texture>(renderer, asset->get("logo_jailgames_mini.png"));
miniLogoSprite = std::make_unique<Sprite>(param.game.gameArea.centerX - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture.get());
miniLogoTexture = std::make_shared<Texture>(renderer, asset->get("logo_jailgames_mini.png"));
miniLogoSprite = std::make_unique<Sprite>(param.game.gameArea.centerX - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture);
tiledbg = std::make_unique<Tiledbg>(asset->get("title_bg_tile.png"), (SDL_Rect){0, 0, param.game.width, param.game.height}, TILED_MODE_RANDOM);
gameLogo = std::make_unique<GameLogo>(param.game.gameArea.centerX, param.title.titleCCPosition);
gameLogo->enable();
defineButtons = std::make_unique<DefineButtons>(text2.get());
defineButtons = std::make_unique<DefineButtons>(std::move(text2));
// Inicializa los valores
init();
@@ -78,9 +78,6 @@ void Title::update()
// Actualiza el objeto screen
screen->update();
// Actualiza el objeto 'defineButtons'
defineButtons->update();
// Comprueba el fade y si se ha acabado
fade->update();
if (fade->hasEnded())