revisat balloon_formationc.cpp i credits.cpp
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@@ -77,7 +77,7 @@ class Balloon {
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Size size = Size::EXTRALARGE;
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float vel_x = VELX_POSITIVE;
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float game_tempo = GAME_TEMPO.at(0);
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Uint16 creation_counter = 0;
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float creation_counter = 0.0f;
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SDL_FRect play_area = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
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std::shared_ptr<Texture> texture = nullptr;
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std::vector<std::string> animation;
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