afegit el fade RANDOM_SQAURE2
canviat els timings del fade a milisegons
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@@ -33,9 +33,8 @@ namespace Fade {
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constexpr const char* COLOR = "1F2B30";
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constexpr float NUM_SQUARES_WIDTH = 160.0F;
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constexpr float NUM_SQUARES_HEIGHT = 128.0F;
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constexpr int RANDOM_SQUARES_DELAY = 1;
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constexpr int RANDOM_SQUARES_MULT = 500;
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constexpr int POST_DURATION = 80;
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constexpr int RANDOM_SQUARES_DURATION_MS = 1;
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constexpr int POST_DURATION_MS = 80;
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constexpr float VENETIAN_SIZE = 12.0F;
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} // namespace Fade
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@@ -76,7 +75,8 @@ namespace Balloon {
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struct BalloonSettings {
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float vel;
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float grav;
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constexpr BalloonSettings(float v, float g) : vel(v), grav(g) {}
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constexpr BalloonSettings(float v, float g)
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: vel(v), grav(g) {}
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};
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constexpr std::array<BalloonSettings, 4> SETTINGS = {{
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@@ -87,7 +87,10 @@ constexpr std::array<BalloonSettings, 4> SETTINGS = {{
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}};
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constexpr std::array<const char*, 4> COLORS = {
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"blue", "orange", "red", "green"};
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"blue",
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"orange",
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"red",
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"green"};
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constexpr bool BOUNCING_SOUND = false;
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} // namespace Balloon
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@@ -154,16 +157,16 @@ constexpr float MAX_SPAWN_TIME = 3.0F;
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namespace Player {
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namespace DefaultShirt {
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// Player 0 (Jugador 1)
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constexpr const char* PLAYER0_DARKEST = "028ECFFF"; // 2, 142, 207, 255
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constexpr const char* PLAYER0_DARK = "0297DBFF"; // 2, 151, 219, 255
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constexpr const char* PLAYER0_BASE = "029FE8FF"; // 2, 159, 232, 255
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constexpr const char* PLAYER0_LIGHT = "03A9F4FF"; // 3, 169, 244, 255
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constexpr const char* PLAYER0_DARKEST = "028ECFFF"; // 2, 142, 207, 255
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constexpr const char* PLAYER0_DARK = "0297DBFF"; // 2, 151, 219, 255
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constexpr const char* PLAYER0_BASE = "029FE8FF"; // 2, 159, 232, 255
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constexpr const char* PLAYER0_LIGHT = "03A9F4FF"; // 3, 169, 244, 255
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// Player 1 (Jugador 2)
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constexpr const char* PLAYER1_DARKEST = "8E8E8EFF"; // 142, 142, 142, 255
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constexpr const char* PLAYER1_DARK = "AEADADFF"; // 174, 173, 173, 255
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constexpr const char* PLAYER1_BASE = "E4E4E4FF"; // 228, 228, 228, 255
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constexpr const char* PLAYER1_LIGHT = "F7F1F1FF"; // 247, 241, 241, 255
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constexpr const char* PLAYER1_DARKEST = "8E8E8EFF"; // 142, 142, 142, 255
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constexpr const char* PLAYER1_DARK = "AEADADFF"; // 174, 173, 173, 255
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constexpr const char* PLAYER1_BASE = "E4E4E4FF"; // 228, 228, 228, 255
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constexpr const char* PLAYER1_LIGHT = "F7F1F1FF"; // 247, 241, 241, 255
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} // namespace DefaultShirt
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namespace OneCoffeeShirt {
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