afegit el fade RANDOM_SQAURE2
canviat els timings del fade a milisegons
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@@ -30,9 +30,8 @@ struct ParamFade {
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Color color = Color::fromHex(GameDefaults::Fade::COLOR);
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float num_squares_width = GameDefaults::Fade::NUM_SQUARES_WIDTH;
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float num_squares_height = GameDefaults::Fade::NUM_SQUARES_HEIGHT;
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int random_squares_delay = GameDefaults::Fade::RANDOM_SQUARES_DELAY;
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int random_squares_mult = GameDefaults::Fade::RANDOM_SQUARES_MULT;
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int post_duration = GameDefaults::Fade::POST_DURATION;
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int random_squares_duration_ms = GameDefaults::Fade::RANDOM_SQUARES_DURATION_MS;
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int post_duration_ms = GameDefaults::Fade::POST_DURATION_MS;
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float venetian_size = GameDefaults::Fade::VENETIAN_SIZE;
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};
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