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@@ -21,7 +21,7 @@
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#include "fade.h" // for Fade, FadeType
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#include "global_inputs.h" // for check
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#include "input.h" // for InputType, Input, INPUT_DO_NOT_ALL...
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#include "item.h" // for Item, ITEM_COFFEE_MACHINE, ITEM_CLOCK
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#include "item.h" // for Item, ItemType::COFFEE_MACHINE, ItemType::CLOCK
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#include "jail_audio.h" // for JA_PlaySound, JA_DeleteSound, JA_L...
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#include "lang.h" // for getText
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#include "manage_hiscore_table.h" // for ManageHiScoreTable
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@@ -39,7 +39,8 @@ struct JA_Sound_t; // lines 36-36
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// Constructor
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Game::Game(int player_id, int current_stage, bool demo, JA_Music_t *music)
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: music_(music), current_stage_(current_stage)
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: music_(music),
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current_stage_(current_stage)
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{
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// Copia los punteros
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asset_ = Asset::get();
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@@ -75,11 +76,11 @@ Game::Game(int player_id, int current_stage, bool demo, JA_Music_t *music)
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background_->setPos(param.game.play_area.rect);
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game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(0)));
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game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(1)));
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game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(2)));
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game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(3)));
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game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(4)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(0)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(1)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(2)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(3)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(4)));
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explosions_->addTexture(1, explosions_textures_[0], explosions_animations_[0]);
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explosions_->addTexture(2, explosions_textures_[1], explosions_animations_[1]);
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@@ -298,11 +299,7 @@ void Game::init(int player_id)
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evaluateAndSetMenace();
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// Inicializa los sprites con los textos que aparecen al coger items
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for (auto &sprite : game_text_sprites_)
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{
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sprite->setVelY(-0.5f);
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sprite->setAccelY(-0.1f);
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}
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smart_sprites_.clear();
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}
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// Carga los recursos necesarios para la sección 'Game'
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@@ -341,83 +338,54 @@ void Game::loadMedia()
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// Texturas - Globos
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{
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auto balloon1_texture = std::make_shared<Texture>(renderer_, asset_->get("balloon1.png"));
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balloon_textures_.push_back(balloon1_texture);
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balloon_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("balloon1.png")));
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balloon_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("balloon2.png")));
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balloon_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("balloon3.png")));
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balloon_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("balloon4.png")));
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balloon_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("powerball.png")));
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}
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auto balloon2_texture = std::make_shared<Texture>(renderer_, asset_->get("balloon2.png"));
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balloon_textures_.push_back(balloon2_texture);
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auto balloon3_texture = std::make_shared<Texture>(renderer_, asset_->get("balloon3.png"));
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balloon_textures_.push_back(balloon3_texture);
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auto balloon4_texture = std::make_shared<Texture>(renderer_, asset_->get("balloon4.png"));
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balloon_textures_.push_back(balloon4_texture);
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auto balloon5_texture = std::make_shared<Texture>(renderer_, asset_->get("powerball.png"));
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balloon_textures_.push_back(balloon5_texture);
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// Texturas - Explosiones
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auto explosion1_texture = std::make_shared<Texture>(renderer_, asset_->get("explosion1.png"));
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explosions_textures_.push_back(explosion1_texture);
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auto explosion2_texture = std::make_shared<Texture>(renderer_, asset_->get("explosion2.png"));
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explosions_textures_.push_back(explosion2_texture);
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auto explosion3_texture = std::make_shared<Texture>(renderer_, asset_->get("explosion3.png"));
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explosions_textures_.push_back(explosion3_texture);
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auto explosion4_texture = std::make_shared<Texture>(renderer_, asset_->get("explosion4.png"));
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explosions_textures_.push_back(explosion4_texture);
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// Texturas - Explosiones
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{
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explosions_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("explosion1.png")));
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explosions_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("explosion2.png")));
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explosions_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("explosion3.png")));
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explosions_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("explosion4.png")));
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}
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// Texturas - Items
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{
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auto item1 = std::make_shared<Texture>(renderer_, asset_->get("item_points1_disk.png"));
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item_textures_.push_back(item1);
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auto item2 = std::make_shared<Texture>(renderer_, asset_->get("item_points2_gavina.png"));
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item_textures_.push_back(item2);
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auto item3 = std::make_shared<Texture>(renderer_, asset_->get("item_points3_pacmar.png"));
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item_textures_.push_back(item3);
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auto item4 = std::make_shared<Texture>(renderer_, asset_->get("item_clock.png"));
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item_textures_.push_back(item4);
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auto item5 = std::make_shared<Texture>(renderer_, asset_->get("item_coffee.png"));
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item_textures_.push_back(item5);
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auto item6 = std::make_shared<Texture>(renderer_, asset_->get("item_coffee_machine.png"));
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item_textures_.push_back(item6);
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item_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("item_points1_disk.png")));
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item_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("item_points2_gavina.png")));
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item_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("item_points3_pacmar.png")));
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item_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("item_clock.png")));
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item_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("item_coffee.png")));
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item_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("item_coffee_machine.png")));
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}
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// Texturas - Player1
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{
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auto player1_texture = std::make_shared<Texture>(renderer_, asset_->get("player1.gif"));
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player1_texture->addPalette(asset_->get("player1_pal1.gif"));
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player1_texture->addPalette(asset_->get("player1_pal2.gif"));
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player1_texture->addPalette(asset_->get("player1_pal3.gif"));
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player1_textures_.push_back(player1_texture);
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player1_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("player1.gif")));
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player1_textures_.back()->addPalette(asset_->get("player1_pal1.gif"));
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player1_textures_.back()->addPalette(asset_->get("player1_pal2.gif"));
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player1_textures_.back()->addPalette(asset_->get("player1_pal3.gif"));
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auto player1_power_texture = std::make_shared<Texture>(renderer_, asset_->get("player_power.gif"));
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player1_power_texture->addPalette(asset_->get("player_power_pal.gif"));
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player1_textures_.push_back(player1_power_texture);
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player1_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("player_power.gif")));
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player1_textures_.back()->addPalette(asset_->get("player_power_pal.gif"));
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player_textures_.push_back(player1_textures_);
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}
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// Texturas - Player2
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{
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auto player2_texture = std::make_shared<Texture>(renderer_, asset_->get("player2.gif"));
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player2_texture->addPalette(asset_->get("player2_pal1.gif"));
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player2_texture->addPalette(asset_->get("player2_pal2.gif"));
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player2_texture->addPalette(asset_->get("player2_pal3.gif"));
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player2_textures_.push_back(player2_texture);
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player2_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("player2.gif")));
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player2_textures_.back()->addPalette(asset_->get("player2_pal1.gif"));
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player2_textures_.back()->addPalette(asset_->get("player2_pal2.gif"));
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player2_textures_.back()->addPalette(asset_->get("player2_pal3.gif"));
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auto player2_power_texture = std::make_shared<Texture>(renderer_, asset_->get("player_power.gif"));
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player2_power_texture->addPalette(asset_->get("player_power_pal.gif"));
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player2_power_texture->setPalette(1);
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player2_textures_.push_back(player2_power_texture);
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player2_textures_.emplace_back(std::make_shared<Texture>(renderer_, asset_->get("player_power.gif")));
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player2_textures_.back()->addPalette(asset_->get("player_power_pal.gif"));
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player2_textures_.back()->setPalette(1);
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player_textures_.push_back(player2_textures_);
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}
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@@ -1161,55 +1129,55 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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{
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if (checkCollision(player->getCollider(), item->getCollider()))
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{
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switch (item->getClass())
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switch (item->getType())
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{
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case ITEM_POINTS_1_DISK:
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case ItemType::DISK:
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{
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player->addScore(1000);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_sprites_[0]->getWidth() / 2), player->getPosY(), game_text_sprites_[0]);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_textures_[0]->getWidth() / 2), player->getPosY(), game_text_textures_[0]);
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break;
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}
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case ITEM_POINTS_2_GAVINA:
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case ItemType::GAVINA:
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{
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player->addScore(2500);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_sprites_[1]->getWidth() / 2), player->getPosY(), game_text_sprites_[1]);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_textures_[1]->getWidth() / 2), player->getPosY(), game_text_textures_[1]);
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break;
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}
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case ITEM_POINTS_3_PACMAR:
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case ItemType::PACMAR:
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{
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player->addScore(5000);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_sprites_[2]->getWidth() / 2), player->getPosY(), game_text_sprites_[2]);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_textures_[2]->getWidth() / 2), player->getPosY(), game_text_textures_[2]);
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break;
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}
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case ITEM_CLOCK:
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case ItemType::CLOCK:
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{
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enableTimeStopItem();
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break;
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}
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case ITEM_COFFEE:
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case ItemType::COFFEE:
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{
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if (player->getCoffees() == 2)
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{
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player->addScore(5000);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_sprites_[2]->getWidth() / 2), player->getPosY(), game_text_sprites_[2]);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_textures_[2]->getWidth() / 2), player->getPosY(), game_text_textures_[2]);
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}
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else
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{
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player->giveExtraHit();
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_sprites_[4]->getWidth() / 2), player->getPosY(), game_text_sprites_[4]);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_textures_[4]->getWidth() / 2), player->getPosY(), game_text_textures_[4]);
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}
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break;
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}
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case ITEM_COFFEE_MACHINE:
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case ItemType::COFFEE_MACHINE:
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{
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player->setPowerUp();
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coffee_machine_enabled_ = false;
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_sprites_[3]->getWidth() / 2), player->getPosY(), game_text_sprites_[3]);
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createItemScoreSprite(item->getPosX() + (item->getWidth() / 2) - (game_text_textures_[3]->getWidth() / 2), player->getPosY(), game_text_textures_[3]);
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break;
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}
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@@ -1248,9 +1216,9 @@ void Game::checkBulletBalloonCollision()
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// Suelta el item si se da el caso
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const auto droppeditem = dropItem();
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if (droppeditem != ITEM_NULL && !demo_.recording)
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if (droppeditem != ItemType::NONE && !demo_.recording)
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{
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if (droppeditem != ITEM_COFFEE_MACHINE)
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if (droppeditem != ItemType::COFFEE_MACHINE)
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{
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createItem(droppeditem, balloon->getPosX(), balloon->getPosY());
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JA_PlaySound(item_drop_sound_);
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@@ -1354,7 +1322,7 @@ void Game::renderItems()
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}
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// Devuelve un item al azar y luego segun sus probabilidades
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int Game::dropItem()
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ItemType Game::dropItem()
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{
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const auto lucky_number = rand() % 100;
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const auto item = rand() % 6;
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@@ -1364,28 +1332,28 @@ int Game::dropItem()
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case 0:
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if (lucky_number < helper_.item_disk_odds)
|
|
|
|
|
{
|
|
|
|
|
return ITEM_POINTS_1_DISK;
|
|
|
|
|
return ItemType::DISK;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
|
if (lucky_number < helper_.item_gavina_odds)
|
|
|
|
|
{
|
|
|
|
|
return ITEM_POINTS_2_GAVINA;
|
|
|
|
|
return ItemType::GAVINA;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
|
if (lucky_number < helper_.item_pacmar_odds)
|
|
|
|
|
{
|
|
|
|
|
return ITEM_POINTS_3_PACMAR;
|
|
|
|
|
return ItemType::GAVINA;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
|
if (lucky_number < helper_.item_clock_odds)
|
|
|
|
|
{
|
|
|
|
|
return ITEM_CLOCK;
|
|
|
|
|
return ItemType::CLOCK;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
@@ -1393,7 +1361,7 @@ int Game::dropItem()
|
|
|
|
|
if (lucky_number < helper_.item_coffee_odds)
|
|
|
|
|
{
|
|
|
|
|
helper_.item_coffee_odds = ITEM_COFFEE_ODDS;
|
|
|
|
|
return ITEM_COFFEE;
|
|
|
|
|
return ItemType::COFFEE;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
@@ -1410,7 +1378,7 @@ int Game::dropItem()
|
|
|
|
|
helper_.item_coffee_machine_odds = ITEM_COFFEE_MACHINE_ODDS;
|
|
|
|
|
if (!coffee_machine_enabled_ && helper_.need_coffee_machine)
|
|
|
|
|
{
|
|
|
|
|
return ITEM_COFFEE_MACHINE;
|
|
|
|
|
return ItemType::COFFEE_MACHINE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
@@ -1426,14 +1394,13 @@ int Game::dropItem()
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ITEM_NULL;
|
|
|
|
|
return ItemType::NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Crea un objeto item
|
|
|
|
|
void Game::createItem(int kind, float x, float y)
|
|
|
|
|
void Game::createItem(ItemType type, float x, float y)
|
|
|
|
|
{
|
|
|
|
|
auto item = std::make_unique<Item>(kind, x, y, &(param.game.play_area.rect), item_textures_[kind - 1], item_animations_[kind - 1]);
|
|
|
|
|
items_.push_back(std::move(item));
|
|
|
|
|
items_.emplace_back(std::make_unique<Item>(type, x, y, &(param.game.play_area.rect), item_textures_[static_cast<int>(type) - 1], item_animations_[static_cast<int>(type) - 1]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Vacia el vector de items
|
|
|
|
|
@@ -1452,19 +1419,22 @@ void Game::freeItems()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Crea un objeto SmartSprite para mostrar la puntuación al coger un objeto
|
|
|
|
|
void Game::createItemScoreSprite(int x, int y, std::shared_ptr<SmartSprite> sprite)
|
|
|
|
|
void Game::createItemScoreSprite(int x, int y, std::shared_ptr<Texture> texture)
|
|
|
|
|
{
|
|
|
|
|
auto ss = sprite.get();
|
|
|
|
|
smart_sprites_.push_back(ss);
|
|
|
|
|
smart_sprites_.emplace_back(std::make_unique<SmartSprite>(texture));
|
|
|
|
|
|
|
|
|
|
// Crea una copia del objeto
|
|
|
|
|
*ss = *sprite;
|
|
|
|
|
ss->setPosX(x);
|
|
|
|
|
ss->setPosY(y);
|
|
|
|
|
ss->setDestX(x);
|
|
|
|
|
ss->setDestY(y - 25);
|
|
|
|
|
ss->setEnabled(true);
|
|
|
|
|
ss->setFinishedCounter(100);
|
|
|
|
|
// Inicializa
|
|
|
|
|
smart_sprites_.back()->init();
|
|
|
|
|
smart_sprites_.back()->setPos({0, 0, texture->getWidth(), texture->getHeight()});
|
|
|
|
|
smart_sprites_.back()->setSpriteClip(smart_sprites_.back()->getPos());
|
|
|
|
|
smart_sprites_.back()->setPosX(x);
|
|
|
|
|
smart_sprites_.back()->setPosY(y);
|
|
|
|
|
smart_sprites_.back()->setDestX(x);
|
|
|
|
|
smart_sprites_.back()->setDestY(y - 25);
|
|
|
|
|
smart_sprites_.back()->setVelY(-0.5f);
|
|
|
|
|
smart_sprites_.back()->setAccelY(-0.1f);
|
|
|
|
|
smart_sprites_.back()->setEnabled(true);
|
|
|
|
|
smart_sprites_.back()->setFinishedCounter(100);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Vacia el vector de smartsprites
|
|
|
|
|
@@ -1485,31 +1455,30 @@ void Game::freeSmartSprites()
|
|
|
|
|
// Crea un SmartSprite para arrojar el item café al recibir un impacto
|
|
|
|
|
void Game::throwCoffee(int x, int y)
|
|
|
|
|
{
|
|
|
|
|
auto ss = new SmartSprite(item_textures_[4]);
|
|
|
|
|
smart_sprites_.push_back(ss);
|
|
|
|
|
smart_sprites_.emplace_back(std::make_unique<SmartSprite>(item_textures_[4]));
|
|
|
|
|
|
|
|
|
|
ss->setPosX(x - 8);
|
|
|
|
|
ss->setPosY(y - 8);
|
|
|
|
|
ss->setWidth(param.game.item_size);
|
|
|
|
|
ss->setHeight(param.game.item_size);
|
|
|
|
|
ss->setVelX(-1.0f + ((rand() % 5) * 0.5f));
|
|
|
|
|
ss->setVelY(-4.0f);
|
|
|
|
|
ss->setAccelX(0.0f);
|
|
|
|
|
ss->setAccelY(0.2f);
|
|
|
|
|
ss->setDestX(x + (ss->getVelX() * 50));
|
|
|
|
|
ss->setDestY(param.game.height + 1);
|
|
|
|
|
ss->setEnabled(true);
|
|
|
|
|
ss->setFinishedCounter(1);
|
|
|
|
|
ss->setSpriteClip(0, param.game.item_size, param.game.item_size, param.game.item_size);
|
|
|
|
|
ss->setRotate(true);
|
|
|
|
|
ss->setRotateSpeed(10);
|
|
|
|
|
ss->setRotateAmount(90.0);
|
|
|
|
|
smart_sprites_.back()->setPosX(x - 8);
|
|
|
|
|
smart_sprites_.back()->setPosY(y - 8);
|
|
|
|
|
smart_sprites_.back()->setWidth(param.game.item_size);
|
|
|
|
|
smart_sprites_.back()->setHeight(param.game.item_size);
|
|
|
|
|
smart_sprites_.back()->setVelX(-1.0f + ((rand() % 5) * 0.5f));
|
|
|
|
|
smart_sprites_.back()->setVelY(-4.0f);
|
|
|
|
|
smart_sprites_.back()->setAccelX(0.0f);
|
|
|
|
|
smart_sprites_.back()->setAccelY(0.2f);
|
|
|
|
|
smart_sprites_.back()->setDestX(x + (smart_sprites_.back()->getVelX() * 50));
|
|
|
|
|
smart_sprites_.back()->setDestY(param.game.height + 1);
|
|
|
|
|
smart_sprites_.back()->setEnabled(true);
|
|
|
|
|
smart_sprites_.back()->setFinishedCounter(1);
|
|
|
|
|
smart_sprites_.back()->setSpriteClip(0, param.game.item_size, param.game.item_size, param.game.item_size);
|
|
|
|
|
smart_sprites_.back()->setRotate(true);
|
|
|
|
|
smart_sprites_.back()->setRotateSpeed(10);
|
|
|
|
|
smart_sprites_.back()->setRotateAmount(90.0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Actualiza los SmartSprites
|
|
|
|
|
void Game::updateSmartSprites()
|
|
|
|
|
{
|
|
|
|
|
for (auto ss : smart_sprites_)
|
|
|
|
|
for (auto &ss : smart_sprites_)
|
|
|
|
|
{
|
|
|
|
|
ss->update();
|
|
|
|
|
}
|
|
|
|
|
@@ -1518,7 +1487,7 @@ void Game::updateSmartSprites()
|
|
|
|
|
// Pinta los SmartSprites activos
|
|
|
|
|
void Game::renderSmartSprites()
|
|
|
|
|
{
|
|
|
|
|
for (auto ss : smart_sprites_)
|
|
|
|
|
for (auto &ss : smart_sprites_)
|
|
|
|
|
{
|
|
|
|
|
ss->render();
|
|
|
|
|
}
|
|
|
|
|
|