corregit throwCoffee() i el rolling del jugador
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@@ -786,7 +786,7 @@ void Game::throwCoffee(int x, int y) {
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smart_sprites_.back()->setVelX((-1.0F + ((rand() % 5) * 0.5F)) * 60.0f); // Convertir a pixels/segundo
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smart_sprites_.back()->setVelY(-4.0F * 60.0f); // Convertir a pixels/segundo
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smart_sprites_.back()->setAccelX(0.0F);
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smart_sprites_.back()->setAccelY(0.2F * 60.0f); // Convertir a pixels/segundo²
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smart_sprites_.back()->setAccelY(0.2F * 60.0f * 60.0f); // Convertir a pixels/segundo² (0.2 × 60²)
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smart_sprites_.back()->setDestX(x + (smart_sprites_.back()->getVelX() * 50));
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smart_sprites_.back()->setDestY(param.game.height + 1);
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smart_sprites_.back()->setEnabled(true);
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