afegit el namespace Logger
This commit is contained in:
@@ -49,7 +49,6 @@ void Asset::add(const std::string& file_path, Type type, bool required, bool abs
|
||||
addToMap(file_path, type, required, absolute);
|
||||
}
|
||||
|
||||
// Carga recursos desde un archivo de configuración con soporte para variables
|
||||
// Carga recursos desde un archivo de configuración con soporte para variables
|
||||
void Asset::loadFromFile(const std::string& config_file_path, const std::string& prefix, const std::string& system_folder) {
|
||||
std::ifstream file(config_file_path);
|
||||
@@ -125,10 +124,7 @@ void Asset::loadFromFile(const std::string& config_file_path, const std::string&
|
||||
}
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loaded %d assets from config file",
|
||||
static_cast<int>(file_list_.size()));
|
||||
|
||||
std::cout << "Loaded " << file_list_.size() << " assets from config file" << std::endl;
|
||||
file.close();
|
||||
}
|
||||
|
||||
@@ -180,9 +176,7 @@ auto Asset::check() const -> bool {
|
||||
Type asset_type = static_cast<Type>(type);
|
||||
|
||||
if (by_type.find(asset_type) != by_type.end()) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"\n>> %s FILES",
|
||||
getTypeName(asset_type).c_str());
|
||||
Logger::info(getTypeName(asset_type) + " FILES");
|
||||
|
||||
bool type_success = true;
|
||||
for (const auto* item : by_type[asset_type]) {
|
||||
@@ -193,18 +187,10 @@ auto Asset::check() const -> bool {
|
||||
}
|
||||
|
||||
if (type_success) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, " All files are OK.");
|
||||
Logger::info("All files are OK.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Resultado
|
||||
if (success) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n** CHECKING FILES COMPLETED.\n");
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\n** CHECKING FILES FAILED.\n");
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user