afegit el namespace Logger
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@@ -7,6 +7,7 @@
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#include <memory> // Para shared_ptr, __shared_ptr_access, allocator, operator==, make_shared
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#include <unordered_map> // Para unordered_map, operator==, _Node_iterator_base, _Node_iterator, _Node_const_iterator
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#include <utility> // Para pair, move
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#include "ui/logger.hpp"
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// Singleton
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Input* Input::instance = nullptr;
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@@ -318,7 +319,7 @@ void Input::initSDLGamePad() {
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addGamepadMappingsFromFile();
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loadGamepadConfigs();
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discoverGamepads();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "** Input System initialized successfully\n");
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Logger::info("Input System initialized successfully");
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}
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}
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}
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