iwyu
clang-tidy clang-format
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@@ -1,12 +1,11 @@
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#include "game.h"
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#include <SDL3/SDL.h> // Para SDL_GetTicks, SDL_SetRenderTarget, SDL_EventType, SDL_CreateTexture, SDL_Delay, SDL_DestroyTexture, SDL_Event, SDL_GetRenderTarget, SDL_PollEvent, SDL_RenderTexture, SDL_SetTextureBlendMode, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_KP_MINUS, SDLK_KP_PLUS, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_Point, SDL_TextureAccess
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#include <SDL3/SDL.h> // Para SDL_GetTicks, SDL_SetRenderTarget, SDL_CreateTexture, SDL_Delay, SDL_DestroyTexture, SDL_EventType, SDL_GetRenderTarget, SDL_PollEvent, SDL_RenderTexture, SDL_SetTextureBlendMode, SDL_BLENDMODE_BLEND, SDL_Event, SDL_PixelFormat, SDL_Point, SDL_TextureAccess
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#include <algorithm> // Para max, find, clamp, find_if, min
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#include <algorithm> // Para find, clamp, find_if, min
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#include <array> // Para array
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#include <cstdlib> // Para rand, size_t
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#include <functional> // Para function
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#include <iostream> // Para basic_ostream, basic_ostream::operator<<, cout, endl
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#include <iterator> // Para size
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#include <memory> // Para shared_ptr, unique_ptr, __shared_ptr_access, allocator, make_unique, operator==, make_shared
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#include <utility> // Para move
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@@ -37,12 +36,16 @@
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#include "screen.h" // Para Screen
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#include "section.hpp" // Para Name, name, AttractMode, Options, attract_mode, options
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#include "smart_sprite.h" // Para SmartSprite
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#include "stage.h" // Para number, Stage, get, total_power, power, addPower, init, power_can_be_added, stages
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#include "stage.h" // Para number, Stage, get, total_power, power, init, power_can_be_added, stages
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#include "tabe.h" // Para Tabe
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#include "text.h" // Para Text
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#include "texture.h" // Para Texture
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#include "ui/notifier.h" // Para Notifier
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#include "ui/service_menu.h" // Para ServiceMenu
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#ifdef _DEBUG
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#include <iostream> // Para Notifier
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#include "ui/notifier.h" // Para Notifier
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#endif
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// Constructor
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Game::Game(Player::Id player_id, int current_stage, bool demo)
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