clang-tidy
clang-format
This commit is contained in:
2025-08-10 22:01:18 +02:00
parent 659a4ced44
commit 41e3fd1d8d
29 changed files with 235 additions and 302 deletions

View File

@@ -1,16 +1,15 @@
#include "intro.h"
#include <SDL3/SDL.h> // Para SDL_GetTicks, SDL_SetRenderDrawColor, SDL_FRect, SDL_RenderFillRect, SDL_GetRenderTarget, SDL_RenderClear, SDL_RenderRect, SDL_SetRenderTarget, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_PollEvent, SDL_RenderTexture, SDL_TextureAccess, SDLK_A, SDLK_C, SDLK_D, SDLK_F, SDLK_S, SDLK_V, SDLK_X, SDLK_Z, SDL_Event, SDL_EventType, Uint32
#include <SDL3/SDL.h> // Para SDL_GetTicks, SDL_SetRenderDrawColor, SDL_FRect, SDL_RenderFillRect, SDL_GetRenderTarget, SDL_RenderClear, SDL_RenderRect, SDL_SetRenderTarget, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_PollEvent, SDL_RenderTexture, SDL_TextureAccess, SDL_Event, Uint32
#include <algorithm> // Para max
#include <array> // Para array
#include <functional> // Para function
#include <iostream> // Para basic_ostream, basic_ostream::operator<<, operator<<, cout, endl, hex
#include <string> // Para char_traits, basic_string, string
#include <string> // Para basic_string, string
#include <utility> // Para move
#include "audio.h" // Para Audio
#include "color.h" // Para Color, Zone, easeInOutExpo, easeInElastic, easeOutBounce, easeOutElastic, easeOutQuad, easeOutQuint
#include "color.h" // Para Color
#include "global_events.h" // Para check
#include "global_inputs.h" // Para check
#include "input.h" // Para Input
@@ -23,12 +22,8 @@
#include "text.h" // Para Text
#include "texture.h" // Para Texture
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
#include "utils.h"
#include "writer.h" // Para Writer
#ifdef _DEBUG
#include <iomanip> // Para operator<<, setfill, setw
#endif
#include "utils.h" // Para Zone, easeInOutExpo, easeInElastic, easeOutBounce, easeOutElastic, easeOutQuad, easeOutQuint
#include "writer.h" // Para Writer
// Constructor
Intro::Intro()
@@ -52,14 +47,6 @@ Intro::Intro()
void Intro::checkEvents() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
#ifdef _DEBUG
if (event.type == SDL_EVENT_KEY_DOWN && static_cast<int>(event.key.repeat) == 1) {
static Color color_ = param.intro.bg_color;
handleDebugColorKeys(event.key.key, color_);
tiled_bg_->setColor(color_);
printColorDebugInfo(color_);
}
#endif
GlobalEvents::check(event);
}
}
@@ -530,60 +517,4 @@ void Intro::renderTextRect() {
static SDL_FRect rect_ = {0.0F, param.game.height - param.intro.text_distance_from_bottom - HEIGHT, param.game.width, HEIGHT * 3};
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), param.intro.shadow_color.r, param.intro.shadow_color.g, param.intro.shadow_color.b, param.intro.shadow_color.a);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
}
#ifdef _DEBUG
// Helper functions for color adjustment
void Intro::adjustColorComponent(uint8_t &component, bool increase) {
if (increase && component < 255) {
++component;
} else if (!increase && component > 0) {
--component;
}
}
void Intro::adjustAllColorComponents(Color &color, bool increase) {
adjustColorComponent(color.r, increase);
adjustColorComponent(color.g, increase);
adjustColorComponent(color.b, increase);
}
void Intro::handleDebugColorKeys(SDL_Keycode key, Color &color) {
switch (key) {
case SDLK_A:
adjustColorComponent(color.r, true);
break;
case SDLK_Z:
adjustColorComponent(color.r, false);
break;
case SDLK_S:
adjustColorComponent(color.g, true);
break;
case SDLK_X:
adjustColorComponent(color.g, false);
break;
case SDLK_D:
adjustColorComponent(color.b, true);
break;
case SDLK_C:
adjustColorComponent(color.b, false);
break;
case SDLK_F:
adjustAllColorComponents(color, true);
break;
case SDLK_V:
adjustAllColorComponents(color, false);
break;
default:
break;
}
}
void Intro::printColorDebugInfo(const Color &color) {
std::cout << "#"
<< std::hex << std::setw(2) << std::setfill('0') << (int)color.r
<< std::setw(2) << std::setfill('0') << (int)color.g
<< std::setw(2) << std::setfill('0') << (int)color.b
<< std::endl;
}
#endif
}