clang-tidy
clang-format
This commit is contained in:
2025-08-10 22:01:18 +02:00
parent 659a4ced44
commit 41e3fd1d8d
29 changed files with 235 additions and 302 deletions

View File

@@ -1,15 +1,13 @@
#include "title.h"
#include <SDL3/SDL.h> // Para SDL_GetTicks, Uint32, SDL_Keycode, SDL_Event, SDL_PollEvent, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_A, SDLK_C, SDLK_D, SDLK_F, SDLK_S, SDLK_V, SDLK_X, SDLK_Z, SDL_EventType
#include <SDL3/SDL.h> // Para SDL_GetTicks, Uint32, SDL_Event, SDL_PollEvent, SDL_EventType
#include <algorithm> // Para max, find_if
#include <iostream> // Para basic_ostream, basic_ostream::operator<<, operator<<, cout, endl, hex
#include <string> // Para char_traits, operator+, to_string, string, basic_string
#include <string> // Para operator+, char_traits, to_string, string, basic_string
#include <vector> // Para vector
#include "audio.h" // Para Audio
#include "color.h" // Para Color, NO_TEXT_COLOR, TITLE_SHADOW_TEXT_COLOR
#include "define_buttons.h" // Para DefineButtons
#include "color.h" // Para NO_TEXT_COLOR, TITLE_SHADOW_TEXT_COLOR
#include "fade.h" // Para Fade, FadeType
#include "game_logo.h" // Para GameLogo
#include "global_events.h" // Para check
@@ -17,14 +15,14 @@
#include "input.h" // Para Input
#include "input_types.h" // Para InputAction
#include "lang.h" // Para getText
#include "options.h" // Para Gamepad, GamepadManager, gamepad_manager, Settings, settings, getPlayerWhoUsesKeyboard, swapControllers, swapKeyboard
#include "options.h" // Para Gamepad, GamepadManager, gamepad_manager, Settings, settings, Keyboard, keyboard, getPlayerWhoUsesKeyboard, swapControllers, swapKeyboard
#include "param.h" // Para Param, param, ParamGame, ParamTitle, ParamFade
#include "player.h" // Para Player
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen
#include "section.hpp" // Para Name, name, Options, options, AttractMode, attract_mode
#include "sprite.h" // Para Sprite
#include "text.h" // Para Text::CENTER, Text::SHADOW, Text
#include "text.h" // Para Text
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
#include "ui/notifier.h" // Para Notifier
#include "ui/service_menu.h" // Para ServiceMenu
@@ -34,6 +32,7 @@ class Texture;
#ifdef _DEBUG
#include <iomanip> // Para operator<<, setfill, setw
#include <iostream>
#endif
// Constructor