canvi de pc

This commit is contained in:
2025-03-14 23:04:09 +01:00
parent 3670bad36a
commit 4343cbae69
15 changed files with 59 additions and 72 deletions

View File

@@ -338,7 +338,6 @@ void Intro::initSprites()
const int SHADOW_SPRITE_HEIGHT = SPRITE_HEIGHT + BORDER;
const int S_X_DEST = X_DEST - BORDER / 2;
const int S_Y_DEST = Y_DEST - BORDER / 2;
;
// Crea las texturas para las sombras
std::vector<std::shared_ptr<Texture>> shadow_textures;
@@ -356,12 +355,10 @@ void Intro::initSprites()
SDL_RenderClear(Screen::get()->getRenderer());
SDL_Rect rect = {BORDER / 2, BORDER / 2, SPRITE_WIDTH, SPRITE_HEIGHT};
auto texture = Resource::get()->getTexture(TEXTURE_LIST.at(i))->getSDLTexture();
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_MOD);
SDL_RenderCopy(Screen::get()->getRenderer(), texture, nullptr, &rect);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_NONE);
// shadow_texture->setAlpha(160);
auto inner_texture = Resource::get()->getTexture(TEXTURE_LIST.at(i))->getSDLTexture();
SDL_SetTextureBlendMode(inner_texture, SDL_BLENDMODE_MOD);
SDL_RenderCopy(Screen::get()->getRenderer(), inner_texture, nullptr, &rect);
SDL_SetTextureBlendMode(inner_texture, SDL_BLENDMODE_NONE);
SDL_SetRenderTarget(Screen::get()->getRenderer(), temp);
shadow_textures.push_back(shadow_texture);