style: renomenat InputType a InputActions
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@@ -8,16 +8,16 @@
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#include <vector> // Para vector
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class Input; // lines 8-8
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class Text; // lines 9-9
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enum class InputType : int; // lines 10-10
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enum class InputAction : int; // lines 10-10
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struct DefineButtonsButton
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{
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std::string label; // Texto en pantalla para el botón
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InputType input; // Input asociado
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InputAction input; // Input asociado
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SDL_GameControllerButton button; // Botón del mando correspondiente
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// Constructor
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DefineButtonsButton(const std::string &lbl, InputType inp, SDL_GameControllerButton btn)
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DefineButtonsButton(const std::string &lbl, InputAction inp, SDL_GameControllerButton btn)
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: label(lbl), input(inp), button(btn) {}
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};
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