style: renomenat InputType a InputActions

This commit is contained in:
2025-03-16 18:57:08 +01:00
parent 1b38a5a581
commit 43a1f1a8f6
13 changed files with 199 additions and 199 deletions

View File

@@ -4,7 +4,7 @@
#include <string> // Para operator+, string, to_string, basic_string
#include <vector> // Para vector
#include "asset.h" // Para Asset
#include "input.h" // Para Input, InputDeviceToUse, InputType, INP...
#include "input.h" // Para Input, InputDeviceToUse, InputAction, INP...
#include "jail_audio.h" // Para JA_SetMusicVolume, JA_SetSoundVolume
#include "lang.h" // Para getText, Code, getNextLangCode, loadFro...
#include "notifier.h" // Para Notifier
@@ -178,7 +178,7 @@ namespace globalInputs
// Teclado
{
// Comprueba el teclado para cambiar entre pantalla completa y ventana
if (Input::get()->checkInput(InputType::WINDOW_FULLSCREEN, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::WINDOW_FULLSCREEN, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
Screen::get()->toggleVideoMode();
const std::string mode = options.video.mode == ScreenVideoMode::WINDOW ? lang::getText(132) : lang::getText(133);
@@ -187,7 +187,7 @@ namespace globalInputs
}
// Comprueba el teclado para decrementar el tamaño de la ventana
if (Input::get()->checkInput(InputType::WINDOW_DEC_SIZE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::WINDOW_DEC_SIZE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
if (Screen::get()->decWindowZoom())
{
@@ -197,7 +197,7 @@ namespace globalInputs
}
// Comprueba el teclado para incrementar el tamaño de la ventana
if (Input::get()->checkInput(InputType::WINDOW_INC_SIZE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::WINDOW_INC_SIZE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
if (Screen::get()->incWindowZoom())
{
@@ -207,7 +207,7 @@ namespace globalInputs
}
// Salir
if (Input::get()->checkInput(InputType::EXIT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::EXIT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
quit(section::Options::QUIT_WITH_KEYBOARD);
return;
@@ -221,41 +221,41 @@ namespace globalInputs
}
// Reset
if (Input::get()->checkInput(InputType::RESET, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::RESET, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
reset();
return;
}
// Audio
if (Input::get()->checkInput(InputType::MUTE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::MUTE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
toggleAudio();
return;
}
// Autofire
if (Input::get()->checkInput(InputType::AUTO_FIRE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::AUTO_FIRE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
toggleFireMode();
return;
}
// Idioma
if (Input::get()->checkInput(InputType::CHANGE_LANG, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::CHANGE_LANG, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
changeLang();
return;
}
// Shaders
if (Input::get()->checkInput(InputType::VIDEO_SHADERS, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::VIDEO_SHADERS, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
toggleShaders();
return;
}
if (Input::get()->checkInput(InputType::VIDEO_INTEGER_SCALE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::VIDEO_INTEGER_SCALE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
toggleintegerScale();
return;
@@ -263,14 +263,14 @@ namespace globalInputs
#ifdef DEBUG
// Comprueba el teclado para mostrar la información de debug
if (Input::get()->checkInput(InputType::SHOWINFO, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::SHOW_INFO, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
Screen::get()->toggleDebugInfo();
return;
}
#endif
// OnScreenHelp
if (Input::get()->checkInput(InputType::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
{
service_pressed = true;
return;
@@ -282,47 +282,47 @@ namespace globalInputs
for (int i = 0; i < Input::get()->getNumControllers(); ++i)
{
// Salir
if (Input::get()->checkInput(InputType::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputType::EXIT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputAction::EXIT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
{
quit(section::Options::QUIT_WITH_CONTROLLER);
return;
}
// Reset
if (Input::get()->checkInput(InputType::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputType::RESET, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputAction::RESET, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
{
reset();
return;
}
// Audio
if (Input::get()->checkInput(InputType::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputType::MUTE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputAction::MUTE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
{
toggleAudio();
return;
}
// Shaders
if (Input::get()->checkInput(InputType::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputType::VIDEO_SHADERS, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputAction::VIDEO_SHADERS, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
{
toggleShaders();
return;
}
#ifdef DEBUG
// Debug Info
if (Input::get()->checkInput(InputType::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputType::SHOWINFO, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i) &&
Input::get()->checkInput(InputAction::SHOW_INFO, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
{
Screen::get()->toggleDebugInfo();
return;
}
#endif
// OnScreenHelp
if (Input::get()->checkInput(InputType::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
{
service_pressed = true;
return;