style: renomenat InputType a InputActions

This commit is contained in:
2025-03-16 18:57:08 +01:00
parent 1b38a5a581
commit 43a1f1a8f6
13 changed files with 199 additions and 199 deletions

View File

@@ -4,7 +4,7 @@
#include <SDL2/SDL_stdinc.h> // Para Uint32
#include <string> // Para string
#include <vector> // Para vector
#include "input.h" // Para InputType, InputDeviceToUse
#include "input.h" // Para InputAction, InputDeviceToUse
#include "manage_hiscore_table.h" // Para HiScoreEntry
enum class ScreenFilter : int; // lines 8-8
enum class ScreenVideoMode : Uint32; // lines 9-9
@@ -87,13 +87,13 @@ struct OptionsController
InputDeviceToUse type; // Indica si se utilizará teclado o mando o ambos
std::string name; // Nombre del dispositivo
bool plugged; // Indica si el mando se encuentra conectado
std::vector<InputType> inputs; // Listado de inputs
std::vector<InputAction> inputs; // Listado de inputs
std::vector<SDL_GameControllerButton> buttons; // Listado de botones asignados a cada input
// Constructor por defecto
OptionsController()
: index(-1), player_id(-1), type(InputDeviceToUse::CONTROLLER), name(""), plugged(false),
inputs{InputType::FIRE_LEFT, InputType::FIRE_CENTER, InputType::FIRE_RIGHT, InputType::START, InputType::SERVICE},
inputs{InputAction::FIRE_LEFT, InputAction::FIRE_CENTER, InputAction::FIRE_RIGHT, InputAction::START, InputAction::SERVICE},
buttons{SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_BACK} {}
};