style: renomenat InputType a InputActions
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@@ -88,10 +88,10 @@ void Screen::renderScreen()
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}
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// Establece el modo de video
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void Screen::setVideoMode(ScreenVideoMode video_mode)
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void Screen::setVideoMode(ScreenVideoMode mode)
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{
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// Actualiza las opciones
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options.video.mode = video_mode;
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options.video.mode = mode;
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// Configura el modo de pantalla
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Uint32 flags = SDL_GetWindowFlags(window_);
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@@ -316,17 +316,17 @@ void Screen::loadShaders()
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{
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const std::string GLSL_FILE = param.game.game_area.rect.h == 256 ? "crtpi_256.glsl" : "crtpi_240.glsl";
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std::ifstream f(Asset::get()->get(GLSL_FILE).c_str());
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shaderSource = std::string((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
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shader_source_ = std::string((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
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}
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// Inicializa los shaders
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void Screen::initShaders()
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{
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if (shaderSource.empty())
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if (shader_source_.empty())
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{
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loadShaders();
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}
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shader::init(window_, game_canvas_, shaderSource);
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shader::init(window_, game_canvas_, shader_source_);
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}
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// Calcula el tamaño de la ventana
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