Continue arreglant cosetes amb cppcheck
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@@ -1,9 +1,9 @@
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#include "input.h"
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#include <SDL2/SDL.h> // for SDL_INIT_GAMECONTROLLER, SDL_InitSubS...
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_ENABLE
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#include <SDL2/SDL_keyboard.h> // for SDL_GetKeyboardState
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#include <iostream> // for basic_ostream, operator<<, cout, basi...
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#include <SDL2/SDL.h> // para SDL_INIT_GAMECONTROLLER, SDL_InitSubS...
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#include <SDL2/SDL_error.h> // para SDL_GetError
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#include <SDL2/SDL_events.h> // para SDL_ENABLE
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#include <SDL2/SDL_keyboard.h> // para SDL_GetKeyboardState
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#include <iostream> // para basic_ostream, operator<<, cout, basi...
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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Input *Input::input_ = nullptr;
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