Continue arreglant cosetes amb cppcheck

This commit is contained in:
2024-10-24 20:36:30 +02:00
parent a5c72a0f65
commit 43e7b83403
80 changed files with 4830 additions and 3461 deletions

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@@ -1,26 +1,26 @@
#include "instructions.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_QUIT
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
#include <algorithm> // for max
#include <utility> // for move
#include "asset.h" // for Asset
#include "fade.h" // for Fade, FadeMode, FadeType
#include "global_inputs.h" // for check
#include "input.h" // for Input
#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state
#include "lang.h" // for getText
#include "param.h" // for param
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "section.h" // for Name, name, Options, options
#include "sprite.h" // for Sprite
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR, TEXT_...
#include "texture.h" // for Texture
#include "tiled_bg.h" // for TiledBG, TILED_MODE_STATIC
#include "utils.h" // for Param, ParamGame, Color, shdw_txt_color
#include <SDL2/SDL_blendmode.h> // para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // para SDL_PollEvent, SDL_Event, SDL_QUIT
#include <SDL2/SDL_pixels.h> // para SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // para SDL_GetTicks
#include <SDL2/SDL_video.h> // para SDL_WINDOWEVENT_SIZE_CHANGED
#include <algorithm> // para max
#include <utility> // para move
#include "asset.h" // para Asset
#include "fade.h" // para Fade, FadeMode, FadeType
#include "global_inputs.h" // para check
#include "input.h" // para Input
#include "jail_audio.h" // para JA_GetMusicState, JA_Music_state
#include "lang.h" // para getText
#include "param.h" // para param
#include "resource.h" // para Resource
#include "screen.h" // para Screen
#include "section.h" // para Name, name, Options, options
#include "sprite.h" // para Sprite
#include "text.h" // para Text, TEXT_CENTER, TEXT_COLOR, TEXT_...
#include "texture.h" // para Texture
#include "tiled_bg.h" // para TiledBG, TILED_MODE_STATIC
#include "utils.h" // para Param, ParamGame, Color, shdw_txt_color
struct JA_Music_t; // lines 22-22
// Constructor