reestructuració
This commit is contained in:
274
source/utils/param.cpp
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274
source/utils/param.cpp
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#include "param.hpp"
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#include <SDL3/SDL.h> // Para SDL_LogWarn, SDL_LogCategory, SDL_LogError
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#include <fstream> // Para basic_istream, basic_ifstream, ifstream, istringstream
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#include <functional> // Para function
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#include <iostream> // Para std::cout
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#include <sstream> // Para basic_istringstream
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#include <stdexcept> // Para runtime_error
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#include <string> // Para string, basic_string, stoi, stof, hash, allocator, operator==, char_traits, operator+, operator>>, getline
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#include <unordered_map> // Para unordered_map, operator==, _Node_iterator_base
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#include <utility> // Para pair
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#include "color.hpp" // Para Color
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#include "ui/notifier.hpp" // Para Notifier
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#include "utils.hpp" // Para Zone, stringToBool, getFileName
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// Variable global - ahora se inicializa automáticamente con valores por defecto
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Param param;
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// Declaraciones de funciones privadas
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namespace {
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auto setParams(const std::string& var, const std::string& value) -> bool;
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}
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// Implementación del método privado de Param
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void Param::precalculateZones() {
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// playArea - cálculos basados en el rectángulo actual
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game.play_area.center_x = game.play_area.rect.w / 2;
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game.play_area.first_quarter_x = game.play_area.rect.w / 4;
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game.play_area.third_quarter_x = game.play_area.rect.w / 4 * 3;
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game.play_area.center_y = game.play_area.rect.h / 2;
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game.play_area.first_quarter_y = game.play_area.rect.h / 4;
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game.play_area.third_quarter_y = game.play_area.rect.h / 4 * 3;
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// gameArea - cálculos basados en width y height actuales
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game.game_area.rect = {.x = 0, .y = 0, .w = game.width, .h = game.height};
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game.game_area.center_x = game.game_area.rect.w / 2;
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game.game_area.first_quarter_x = game.game_area.rect.w / 4;
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game.game_area.third_quarter_x = game.game_area.rect.w / 4 * 3;
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game.game_area.center_y = game.game_area.rect.h / 2;
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game.game_area.first_quarter_y = game.game_area.rect.h / 4;
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game.game_area.third_quarter_y = game.game_area.rect.h / 4 * 3;
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}
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// Carga los parámetros desde un archivo
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void loadParamsFromFile(const std::string& file_path) {
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// Los parámetros ya están inicializados con valores por defecto
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// Solo necesitamos abrir el archivo y sobrescribir los valores que aparezcan
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std::ifstream file(file_path);
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if (!file.is_open()) {
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std::cout << "Error: No se pudo abrir el archivo " << file_path << '\n';
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throw std::runtime_error("No se pudo abrir el archivo: " + file_path);
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}
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std::string line;
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std::string param_name;
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std::string param_value;
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while (std::getline(file, line)) {
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// Elimina comentarios
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auto comment_pos = line.find('#');
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if (comment_pos != std::string::npos) {
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line.resize(comment_pos);
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}
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// Usa un stream para separar palabras
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std::istringstream iss(line);
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if (iss >> param_name >> param_value) {
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if (!setParams(param_name, param_value)) {
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std::cout << "WARNING: Parámetro desconocido: " << param_name << '\n';
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}
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}
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}
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file.close();
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// Recalcula las zonas después de cargar todos los parámetros
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param.precalculateZones();
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}
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// Implementación local de setParams
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namespace {
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auto setParams(const std::string& var, const std::string& value) -> bool {
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// Mapas estáticos para diferentes tipos de parámetros
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> INT_PARAMS = {
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{"game.width", [](const std::string& v) -> void { param.game.width = std::stoi(v); }},
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{"game.height", [](const std::string& v) -> void { param.game.height = std::stoi(v); }},
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{"game.play_area.rect.x", [](const std::string& v) -> void { param.game.play_area.rect.x = std::stoi(v); }},
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{"game.play_area.rect.y", [](const std::string& v) -> void { param.game.play_area.rect.y = std::stoi(v); }},
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{"game.play_area.rect.w", [](const std::string& v) -> void { param.game.play_area.rect.w = std::stoi(v); }},
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{"game.play_area.rect.h", [](const std::string& v) -> void { param.game.play_area.rect.h = std::stoi(v); }},
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{"game.name_entry_idle_time", [](const std::string& v) -> void { param.game.name_entry_idle_time = std::stoi(v); }},
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{"game.name_entry_total_time", [](const std::string& v) -> void { param.game.name_entry_total_time = std::stoi(v); }},
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{"fade.num_squares_width", [](const std::string& v) -> void { param.fade.num_squares_width = std::stoi(v); }},
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{"fade.num_squares_height", [](const std::string& v) -> void { param.fade.num_squares_height = std::stoi(v); }},
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{"fade.random_squares_duration_ms", [](const std::string& v) -> void { param.fade.random_squares_duration_ms = std::stoi(v); }},
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{"fade.post_duration_ms", [](const std::string& v) -> void { param.fade.post_duration_ms = std::stoi(v); }},
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{"fade.venetian_size", [](const std::string& v) -> void { param.fade.venetian_size = std::stoi(v); }},
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{"scoreboard.rect.x", [](const std::string& v) -> void { param.scoreboard.rect.x = std::stoi(v); }},
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{"scoreboard.rect.y", [](const std::string& v) -> void { param.scoreboard.rect.y = std::stoi(v); }},
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{"scoreboard.rect.w", [](const std::string& v) -> void { param.scoreboard.rect.w = std::stoi(v); }},
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{"scoreboard.rect.h", [](const std::string& v) -> void { param.scoreboard.rect.h = std::stoi(v); }},
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{"scoreboard.skip_countdown_value", [](const std::string& v) -> void { param.scoreboard.skip_countdown_value = std::stoi(v); }},
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{"title.press_start_position", [](const std::string& v) -> void { param.title.press_start_position = std::stoi(v); }},
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{"title.arcade_edition_position", [](const std::string& v) -> void { param.title.arcade_edition_position = std::stoi(v); }},
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{"title.title_c_c_position", [](const std::string& v) -> void { param.title.title_c_c_position = std::stoi(v); }},
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{"intro.text_distance_from_bottom", [](const std::string& v) -> void { param.intro.text_distance_from_bottom = std::stoi(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> COLOR_PARAMS = {
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{"fade.color", [](const std::string& v) -> void { param.fade.color = Color::fromHex(v); }},
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{"scoreboard.separator_color", [](const std::string& v) -> void { param.scoreboard.separator_color = Color::fromHex(v); }},
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{"scoreboard.easy_color", [](const std::string& v) -> void { param.scoreboard.easy_color = Color::fromHex(v); }},
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{"scoreboard.normal_color", [](const std::string& v) -> void { param.scoreboard.normal_color = Color::fromHex(v); }},
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{"scoreboard.hard_color", [](const std::string& v) -> void { param.scoreboard.hard_color = Color::fromHex(v); }},
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{"scoreboard.text_color1", [](const std::string& v) -> void { param.scoreboard.text_color1 = Color::fromHex(v); }},
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{"scoreboard.text_color2", [](const std::string& v) -> void { param.scoreboard.text_color2 = Color::fromHex(v); }},
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{"title.bg_color", [](const std::string& v) -> void { param.title.bg_color = Color::fromHex(v); }},
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{"background.attenuate_color", [](const std::string& v) -> void { param.background.attenuate_color = Color::fromHex(v); }},
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{"notification.color", [](const std::string& v) -> void { param.notification.color = Color::fromHex(v); }},
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{"service_menu.title_color", [](const std::string& v) -> void { param.service_menu.title_color = Color::fromHex(v); }},
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{"service_menu.text_color", [](const std::string& v) -> void { param.service_menu.text_color = Color::fromHex(v); }},
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{"service_menu.selected_color", [](const std::string& v) -> void { param.service_menu.selected_color = Color::fromHex(v); }},
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{"service_menu.bg_color", [](const std::string& v) -> void { param.service_menu.bg_color = Color::fromHex(v); }},
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{"service_menu.window_message.bg_color", [](const std::string& v) -> void { param.service_menu.window_message.bg_color = Color::fromHex(v); }},
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{"service_menu.window_message.border_color", [](const std::string& v) -> void { param.service_menu.window_message.border_color = Color::fromHex(v); }},
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{"service_menu.window_message.title_color", [](const std::string& v) -> void { param.service_menu.window_message.title_color = Color::fromHex(v); }},
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{"service_menu.window_message.text_color", [](const std::string& v) -> void { param.service_menu.window_message.text_color = Color::fromHex(v); }},
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{"intro.bg_color", [](const std::string& v) -> void { param.intro.bg_color = Color::fromHex(v); }},
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{"intro.card_color", [](const std::string& v) -> void { param.intro.card_color = Color::fromHex(v); }},
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{"intro.shadow_color", [](const std::string& v) -> void { param.intro.shadow_color = Color::fromHex(v); }},
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{"debug.color", [](const std::string& v) -> void { param.debug.color = Color::fromHex(v); }},
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{"resource.color", [](const std::string& v) -> void { param.resource.color = Color::fromHex(v); }},
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{"game.item_text_outline_color", [](const std::string& v) -> void { param.game.item_text_outline_color = Color::fromHex(v); }},
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{"player.default_shirt[0].darkest", [](const std::string& v) -> void { param.player.default_shirt[0].darkest = Color::fromHex(v); }},
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{"player.default_shirt[0].dark", [](const std::string& v) -> void { param.player.default_shirt[0].dark = Color::fromHex(v); }},
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{"player.default_shirt[0].base", [](const std::string& v) -> void { param.player.default_shirt[0].base = Color::fromHex(v); }},
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{"player.default_shirt[0].light", [](const std::string& v) -> void { param.player.default_shirt[0].light = Color::fromHex(v); }},
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{"player.default_shirt[1].darkest", [](const std::string& v) -> void { param.player.default_shirt[1].darkest = Color::fromHex(v); }},
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{"player.default_shirt[1].dark", [](const std::string& v) -> void { param.player.default_shirt[1].dark = Color::fromHex(v); }},
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{"player.default_shirt[1].base", [](const std::string& v) -> void { param.player.default_shirt[1].base = Color::fromHex(v); }},
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{"player.default_shirt[1].light", [](const std::string& v) -> void { param.player.default_shirt[1].light = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].darkest", [](const std::string& v) -> void { param.player.one_coffee_shirt[0].darkest = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].dark", [](const std::string& v) -> void { param.player.one_coffee_shirt[0].dark = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].base", [](const std::string& v) -> void { param.player.one_coffee_shirt[0].base = Color::fromHex(v); }},
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{"player.one_coffee_shirt[0].light", [](const std::string& v) -> void { param.player.one_coffee_shirt[0].light = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].darkest", [](const std::string& v) -> void { param.player.one_coffee_shirt[1].darkest = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].dark", [](const std::string& v) -> void { param.player.one_coffee_shirt[1].dark = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].base", [](const std::string& v) -> void { param.player.one_coffee_shirt[1].base = Color::fromHex(v); }},
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{"player.one_coffee_shirt[1].light", [](const std::string& v) -> void { param.player.one_coffee_shirt[1].light = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].darkest", [](const std::string& v) -> void { param.player.two_coffee_shirt[0].darkest = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].dark", [](const std::string& v) -> void { param.player.two_coffee_shirt[0].dark = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].base", [](const std::string& v) -> void { param.player.two_coffee_shirt[0].base = Color::fromHex(v); }},
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{"player.two_coffee_shirt[0].light", [](const std::string& v) -> void { param.player.two_coffee_shirt[0].light = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].darkest", [](const std::string& v) -> void { param.player.two_coffee_shirt[1].darkest = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].dark", [](const std::string& v) -> void { param.player.two_coffee_shirt[1].dark = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].base", [](const std::string& v) -> void { param.player.two_coffee_shirt[1].base = Color::fromHex(v); }},
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{"player.two_coffee_shirt[1].light", [](const std::string& v) -> void { param.player.two_coffee_shirt[1].light = Color::fromHex(v); }},
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{"player.outline_color[0]", [](const std::string& v) -> void { param.player.outline_color[0] = Color::fromHex(v); }},
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{"player.outline_color[1]", [](const std::string& v) -> void { param.player.outline_color[1] = Color::fromHex(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> BOOL_PARAMS = {
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{"scoreboard.separator_autocolor", [](const std::string& v) -> void { param.scoreboard.separator_autocolor = stringToBool(v); }},
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{"scoreboard.text_autocolor", [](const std::string& v) -> void { param.scoreboard.text_autocolor = stringToBool(v); }},
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{"balloon.bouncing_sound", [](const std::string& v) -> void { param.balloon.bouncing_sound = stringToBool(v); }},
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{"notification.sound", [](const std::string& v) -> void { param.notification.sound = stringToBool(v); }},
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{"service_menu.drop_shadow", [](const std::string& v) -> void { param.service_menu.drop_shadow = stringToBool(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> FLOAT_PARAMS = {
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{"balloon.settings[0].vel", [](const std::string& v) -> void { param.balloon.settings.at(0).vel = std::stof(v); }},
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{"balloon.settings[0].grav", [](const std::string& v) -> void { param.balloon.settings.at(0).grav = std::stof(v); }},
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{"balloon.settings[1].vel", [](const std::string& v) -> void { param.balloon.settings.at(1).vel = std::stof(v); }},
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{"balloon.settings[1].grav", [](const std::string& v) -> void { param.balloon.settings.at(1).grav = std::stof(v); }},
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{"balloon.settings[2].vel", [](const std::string& v) -> void { param.balloon.settings.at(2).vel = std::stof(v); }},
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{"balloon.settings[2].grav", [](const std::string& v) -> void { param.balloon.settings.at(2).grav = std::stof(v); }},
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{"balloon.settings[3].vel", [](const std::string& v) -> void { param.balloon.settings.at(3).vel = std::stof(v); }},
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{"balloon.settings[3].grav", [](const std::string& v) -> void { param.balloon.settings.at(3).grav = std::stof(v); }},
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{"tabe.min_spawn_time", [](const std::string& v) -> void { param.tabe.min_spawn_time = std::stof(v); }},
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{"tabe.max_spawn_time", [](const std::string& v) -> void { param.tabe.max_spawn_time = std::stof(v); }},
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{"title.title_duration", [](const std::string& v) -> void { param.title.title_duration = std::stof(v); }},
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{"service_menu.window_message.padding", [](const std::string& v) -> void { param.service_menu.window_message.padding = std::stof(v); }},
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{"service_menu.window_message.line_spacing", [](const std::string& v) -> void { param.service_menu.window_message.line_spacing = std::stof(v); }},
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{"service_menu.window_message.title_separator_spacing", [](const std::string& v) -> void { param.service_menu.window_message.title_separator_spacing = std::stof(v); }},
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{"service_menu.window_message.min_width", [](const std::string& v) -> void { param.service_menu.window_message.min_width = std::stof(v); }},
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{"service_menu.window_message.min_height", [](const std::string& v) -> void { param.service_menu.window_message.min_height = std::stof(v); }},
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{"service_menu.window_message.max_width_ratio", [](const std::string& v) -> void { param.service_menu.window_message.max_width_ratio = std::stof(v); }},
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{"service_menu.window_message.max_height_ratio", [](const std::string& v) -> void { param.service_menu.window_message.max_height_ratio = std::stof(v); }},
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{"service_menu.window_message.text_safety_margin", [](const std::string& v) -> void { param.service_menu.window_message.text_safety_margin = std::stof(v); }},
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{"service_menu.window_message.animation_duration", [](const std::string& v) -> void { param.service_menu.window_message.animation_duration = std::stof(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> INT_PARAMS_EXTRA = {};
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// Colores válidos para globos
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static const std::unordered_map<std::string, bool> VALID_BALLOON_COLORS = {
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{"blue", true},
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{"orange", true},
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{"red", true},
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{"green", true}};
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auto validate_balloon_color = [](const std::string& color) -> bool {
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return VALID_BALLOON_COLORS.contains(color);
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};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> STRING_PARAMS = {
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{"balloon.color[0]", [validate_balloon_color](const std::string& v) -> void {
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if (!validate_balloon_color(v)) {
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std::cout << "Color de globo inválido '" << v << "'. Usando 'blue' por defecto." << '\n';
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param.balloon.color.at(0) = "blue";
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} else {
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param.balloon.color.at(0) = v;
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}
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}},
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{"balloon.color[1]", [validate_balloon_color](const std::string& v) -> void {
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if (!validate_balloon_color(v)) {
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std::cout << "Color de globo inválido '" << v << "'. Usando 'orange' por defecto." << '\n';
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param.balloon.color.at(1) = "orange";
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} else {
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param.balloon.color.at(1) = v;
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}
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}},
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{"balloon.color[2]", [validate_balloon_color](const std::string& v) -> void {
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if (!validate_balloon_color(v)) {
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std::cout << "Color de globo inválido '" << v << "'. Usando 'red' por defecto." << '\n';
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param.balloon.color.at(2) = "red";
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} else {
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param.balloon.color.at(2) = v;
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}
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}},
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{"balloon.color[3]", [validate_balloon_color](const std::string& v) -> void {
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if (!validate_balloon_color(v)) {
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std::cout << "Color de globo inválido '" << v << "'. Usando 'green' por defecto." << '\n';
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param.balloon.color.at(3) = "green";
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} else {
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param.balloon.color.at(3) = v;
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}
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}}};
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// Lambda para intentar cada mapa de parámetros
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auto try_map = [&](const auto& param_map) -> bool {
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auto it = param_map.find(var);
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if (it != param_map.end()) {
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it->second(value);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// Intentar con todos los mapas
|
||||
if (try_map(INT_PARAMS) || try_map(COLOR_PARAMS) || try_map(BOOL_PARAMS) ||
|
||||
try_map(FLOAT_PARAMS) || try_map(STRING_PARAMS)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Casos especiales que necesitan lógica personalizada
|
||||
if (var == "notification.pos_h") {
|
||||
if (value == "LEFT") {
|
||||
param.notification.pos_h = Notifier::Position::LEFT;
|
||||
} else if (value == "MIDDLE") {
|
||||
param.notification.pos_h = Notifier::Position::MIDDLE;
|
||||
} else {
|
||||
param.notification.pos_h = Notifier::Position::RIGHT;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (var == "notification.pos_v") {
|
||||
param.notification.pos_v = value == "TOP" ? Notifier::Position::TOP : Notifier::Position::BOTTOM;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // Parámetro no encontrado
|
||||
}
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user