From 443f0f32541e817610b461f4fd503ab78b9e27bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sergio=20Valor=20Mart=C3=ADnez?= Date: Tue, 5 Nov 2024 07:15:54 +0100 Subject: [PATCH] =?UTF-8?q?A=C3=B1adido=20CMakeLists.txt?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CMakeLists.txt | 89 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 CMakeLists.txt diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..9521cc6 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,89 @@ +# CMakeLists.txt + +cmake_minimum_required(VERSION 3.10) +project(coffee_crisis_arcade_edition VERSION 0.01) + +# Establecer estándar de C++ +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_CXX_STANDARD_REQUIRED True) + +# Directorios principales +set(DIR_ROOT ${CMAKE_SOURCE_DIR}) +set(DIR_SOURCES "${DIR_ROOT}/source") +set(DIR_BUILD "${DIR_ROOT}/build") +set(DIR_BIN "${DIR_ROOT}") + +# Nombre del ejecutable +set(TARGET_NAME "coffee_crisis_arcade_edition") +set(TARGET_FILE "${DIR_BIN}/${TARGET_NAME}") + +# Archivos de fuente e inclusión +file(GLOB_RECURSE SOURCES "${DIR_SOURCES}/*.cpp") +include_directories(${DIR_SOURCES}) + +# Configuración de SDL2 +# Incluye rutas de SDL2 obtenidas con pkg-config +include_directories(/usr/local/include /usr/local/include/SDL2) +link_directories(/usr/local/lib) + +# Configuración de compilación por plataforma +if(WIN32) + # Configuración para Windows + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections -static-libstdc++ -Wl,-subsystem,windows") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") + set(LIBS mingw32 ws2_32 SDL2main SDL2 opengl32) + add_compile_definitions(WINDOWS_BUILD) + +elseif(APPLE) + # Configuración para macOS + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-deprecated -D_THREAD_SAFE") + set(LIBS SDL2 "-framework OpenGL") + add_compile_definitions(MACOS_BUILD) + +else() # Linux + # Configuración para Linux + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") + set(LIBS SDL2 GL) + add_compile_definitions(LINUX_BUILD) +endif() + +# Configuración de compilación y enlace +add_executable(${TARGET_NAME} ${SOURCES}) +target_link_libraries(${TARGET_NAME} ${LIBS}) + +# Objetivo para compilar en modo Release en Windows +if(WIN32) + add_custom_target(windows_release ALL + COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" + COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" + COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release/data" + COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" + COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/README.md" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" + ) +endif() + +# Objetivo para empaquetado en macOS (Intel y Apple Silicon) +if(APPLE) + add_custom_target(macos_release ALL + COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${APP_NAME}.app" + COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents/MacOS" + COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents/Resources/data" + COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents" + ) +endif() + +# Objetivo para empaquetado en Linux +if(UNIX AND NOT APPLE) + add_custom_target(linux_release ALL + COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" + COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" + COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${APP_NAME}_release/data" + COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" + ) +endif() + +# Objetivo de limpieza +add_custom_target(custom_clean + COMMAND ${CMAKE_COMMAND} -E remove_directory ${DIR_BUILD} +)