canvi de pc
treballant en enter name
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@@ -86,11 +86,11 @@ Scoreboard::~Scoreboard()
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}
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}
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// Transforma un valor numérico en una cadena de 6 cifras
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// Transforma un valor numérico en una cadena de 7 cifras
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std::string Scoreboard::updateScoreText(int num)
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{
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std::ostringstream oss;
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oss << std::setw(8) << std::setfill('0') << num;
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oss << std::setw(7) << std::setfill('0') << num;
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return oss.str();
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}
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@@ -150,7 +150,7 @@ void Scoreboard::fillPanelTextures()
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// Guarda a donde apunta actualmente el renderizador
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auto temp = SDL_GetRenderTarget(renderer_);
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// Genera el contenidoi de cada panel_
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// Genera el contenido de cada panel_
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for (size_t i = 0; i < SCOREBOARD_MAX_PANELS; ++i)
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{
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// Cambia el destino del renderizador
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@@ -253,17 +253,30 @@ void Scoreboard::fillPanelTextures()
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text_scoreboard_->writeCentered(slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]));
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// ENTER NAME
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText(106));
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SDL_Rect rect = {enter_name_pos_.x, enter_name_pos_.y, 5, 7};
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SDL_SetRenderDrawColor(renderer_, 0xFF, 0xFF, 0xEB, 255);
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for (size_t j = 0; j < record_name_[i].size(); ++j)
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{
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if (j != selector_pos_[i] || counter_ % 3 == 0)
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText(106));
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SDL_Rect rect = {enter_name_pos_.x, enter_name_pos_.y, 5, 7};
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// Recorre el nombre
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for (size_t j = 0; j < record_name_[i].size(); ++j)
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{
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SDL_RenderDrawLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
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text_scoreboard_->write(rect.x, rect.y, record_name_[i].substr(j, 1));
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// Selecciona el color
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const Color color = j < selector_pos_[i] ? orange_soft_color.lighten() : Color(0xFF, 0xFF, 0xEB);
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if (j != selector_pos_[i] || counter_ % 3 == 0)
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{
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// Dibuja la linea
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if (j >= selector_pos_[i])
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{
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SDL_SetRenderDrawColor(renderer_, color.r, color.g, color.b, 255);
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SDL_RenderDrawLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
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}
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// Dibuja la letra
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text_scoreboard_->writeColored(rect.x, rect.y, record_name_[i].substr(j, 1), color);
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}
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rect.x += 7;
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}
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rect.x += 7;
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}
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break;
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}
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