Optimitzat el tema de comparacions i asignacions de strings buits. Mes que optimitzat, ara està mes mono
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@@ -2169,7 +2169,7 @@ void Game::renderMessages()
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if (stage_bitmap_counter_ < STAGE_COUNTER)
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{
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const auto stage_number = balloon_formations_->getStage(current_stage_).number;
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std::string text = "";
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std::string text;
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if (stage_number == 10)
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{ // Ultima fase
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