Optimitzat el tema de comparacions i asignacions de strings buits. Mes que optimitzat, ara està mes mono
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@@ -44,8 +44,8 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
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// Inicializa variables
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for (int i = 0; i < SCOREBOARD_MAX_PANELS; ++i)
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{
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name_[i] = "";
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record_name_[i] = "";
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name_[i].clear();
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record_name_[i].clear();
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selector_pos_[i] = 0;
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score_[i] = 0;
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mult_[i] = 0;
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@@ -54,7 +54,7 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
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stage_ = 1;
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hi_score_ = 0;
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power_ = 0;
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hi_score_name_ = "";
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hi_score_name_.clear();
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color_ = {0, 0, 0};
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rect_ = {0, 0, 320, 40};
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panel_[SCOREBOARD_LEFT_PANEL].mode = ScoreboardMode::SCORE;
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