Optimitzat el tema de comparacions i asignacions de strings buits. Mes que optimitzat, ara està mes mono

This commit is contained in:
2024-10-13 14:25:05 +02:00
parent ba7c44ad06
commit 46540ad7c3
16 changed files with 47 additions and 53 deletions

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@@ -4,7 +4,7 @@ SOURCEPATH=../source/
for i in "$SOURCEPATH"/*.cpp for i in "$SOURCEPATH"/*.cpp
do do
include-what-you-use -D DEBUG -D VERBOSE -std=c++14 -Wall "$i" include-what-you-use -D DEBUG -D VERBOSE -std=c++20 -Wall "$i"
read -p "Presiona cualquier tecla para continuar..." read -p "Presiona cualquier tecla para continuar..."
clear clear
done done

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@@ -37,7 +37,7 @@ AnimatedFile loadAnimationFromFile(std::shared_ptr<Texture> texture, std::string
buffer.counter = 0; buffer.counter = 0;
buffer.current_frame = 0; buffer.current_frame = 0;
buffer.completed = false; buffer.completed = false;
buffer.name = ""; buffer.name.clear();
buffer.speed = 5; buffer.speed = 5;
buffer.loop = 0; buffer.loop = 0;
buffer.frames.clear(); buffer.frames.clear();
@@ -159,18 +159,15 @@ AnimatedFile loadAnimationFromFile(std::shared_ptr<Texture> texture, std::string
// Constructor // Constructor
AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file, std::vector<std::string> *buffer) AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file, std::vector<std::string> *buffer)
: MovingSprite(texture) : MovingSprite(texture),
current_animation_(0)
{ {
// Carga las animaciones // Carga las animaciones
if (file != "") if (!file.empty())
{ {
AnimatedFile as = loadAnimationFromFile(texture, file); AnimatedFile as = loadAnimationFromFile(texture, file);
// Copia los datos de las animaciones // Copia los datos de las animaciones
/*for (auto animation : as.animations)
{
animations_.push_back(animation);
}*/
std::copy(as.animations.begin(), as.animations.end(), std::back_inserter(animations_)); std::copy(as.animations.begin(), as.animations.end(), std::back_inserter(animations_));
} }
@@ -178,18 +175,13 @@ AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::stri
{ {
loadFromVector(buffer); loadFromVector(buffer);
} }
// Inicializa variables
current_animation_ = 0;
} }
// Constructor // Constructor
AnimatedSprite::AnimatedSprite(const AnimatedFile *animation) AnimatedSprite::AnimatedSprite(const AnimatedFile *animation)
: MovingSprite(animation->texture) : MovingSprite(animation->texture),
current_animation_(0)
{ {
// Inicializa variables
current_animation_ = 0;
// Copia los datos de las animaciones // Copia los datos de las animaciones
std::copy(animation->animations.begin(), animation->animations.end(), std::back_inserter(animations_)); std::copy(animation->animations.begin(), animation->animations.end(), std::back_inserter(animations_));
} }
@@ -366,7 +358,7 @@ bool AnimatedSprite::loadFromVector(std::vector<std::string> *source)
buffer.counter = 0; buffer.counter = 0;
buffer.current_frame = 0; buffer.current_frame = 0;
buffer.completed = false; buffer.completed = false;
buffer.name = ""; buffer.name.clear();
buffer.speed = 5; buffer.speed = 5;
buffer.loop = 0; buffer.loop = 0;
buffer.frames.clear(); buffer.frames.clear();

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@@ -37,7 +37,7 @@ protected:
public: public:
// Constructor // Constructor
explicit AnimatedSprite(std::shared_ptr<Texture> texture = nullptr, const std::string &file = "", std::vector<std::string> *buffer = nullptr); explicit AnimatedSprite(std::shared_ptr<Texture> texture = nullptr, const std::string &file = std::string(), std::vector<std::string>* buffer = nullptr);
explicit AnimatedSprite(const AnimatedFile *animation); explicit AnimatedSprite(const AnimatedFile *animation);
// Destructor // Destructor

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@@ -340,7 +340,7 @@ bool Director::setFileList()
#ifdef MACOS_BUNDLE #ifdef MACOS_BUNDLE
const std::string prefix = "/../Resources"; const std::string prefix = "/../Resources";
#else #else
const std::string prefix = ""; const std::string prefix;
#endif #endif
// Ficheros de configuración // Ficheros de configuración
@@ -490,7 +490,7 @@ void Director::checkProgramArguments(int argc, char *argv[])
executable_path_ = argv[0]; executable_path_ = argv[0];
// Valores por defecto // Valores por defecto
param_file_argument_ = ""; param_file_argument_.clear();
// Comprueba el resto de parametros // Comprueba el resto de parametros
for (int i = 1; i < argc; ++i) for (int i = 1; i < argc; ++i)

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@@ -2169,7 +2169,7 @@ void Game::renderMessages()
if (stage_bitmap_counter_ < STAGE_COUNTER) if (stage_bitmap_counter_ < STAGE_COUNTER)
{ {
const auto stage_number = balloon_formations_->getStage(current_stage_).number; const auto stage_number = balloon_formations_->getStage(current_stage_).number;
std::string text = ""; std::string text;
if (stage_number == 10) if (stage_number == 10)
{ // Ultima fase { // Ultima fase

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@@ -129,7 +129,7 @@ void HiScoreTable::fillTexture()
const auto score = format(options.game.hi_score_table[i].score); const auto score = format(options.game.hi_score_table[i].score);
const auto score_lenght = score.size(); const auto score_lenght = score.size();
const auto num_dots = 25 - name_lenght - score_lenght; const auto num_dots = 25 - name_lenght - score_lenght;
std::string dots = ""; std::string dots;
for (int j = 0; j < (int)num_dots; ++j) for (int j = 0; j < (int)num_dots; ++j)
{ {
dots = dots + "."; dots = dots + ".";
@@ -255,7 +255,7 @@ std::string HiScoreTable::format(int number)
const std::string score = std::to_string(number); const std::string score = std::to_string(number);
auto index = (int)score.size() - 1; auto index = (int)score.size() - 1;
std::string result = ""; std::string result;
auto i = 0; auto i = 0;
while (index >= 0) while (index >= 0)
{ {

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@@ -147,18 +147,19 @@ void Notify::clearFinishedNotifications()
void Notify::showText(std::string text1, std::string text2, int icon) void Notify::showText(std::string text1, std::string text2, int icon)
{ {
// Cuenta el número de textos a mostrar // Cuenta el número de textos a mostrar
const int numTexts = (text1 != "") + (text2 != ""); const int numTexts = !text1.empty() + !text2.empty();
// Si no hay texto, acaba // Si no hay texto, acaba
if (numTexts == 0) if (numTexts == 0)
{ {
return; return;
} }
// Si solo hay un texto, lo coloca en la primera variable // Si solo hay un texto, lo coloca en la primera variable
else if (numTexts == 1) if (numTexts == 1)
{ {
text1 = text1 + text2; text1 += text2;
text2 = ""; text2.clear();
} }
// Si las notificaciones no se apilan, elimina las anteriores // Si las notificaciones no se apilan, elimina las anteriores

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@@ -89,7 +89,7 @@ public:
void update(); void update();
// Muestra una notificación de texto por pantalla; // Muestra una notificación de texto por pantalla;
void showText(std::string text1 = "", std::string text2 = "", int icon = -1); void showText(std::string text1 = std::string(), std::string text2 = std::string(), int icon = -1);
// Indica si hay notificaciones activas // Indica si hay notificaciones activas
bool active(); bool active();

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@@ -393,7 +393,7 @@ bool setOptions(std::string var, const std::string &value)
} }
// Lineas vacias o que empiezan por comentario // Lineas vacias o que empiezan por comentario
else if (var == "" || var.substr(0, 1) == "#") else if (var.empty() || var.starts_with("#"))
{ {
} }

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@@ -35,7 +35,7 @@ Player::Player(int id, float x, int y, bool demo, SDL_Rect *play_area, std::vect
demo_ = demo; demo_ = demo;
status_playing_ = PlayerStatus::WAITING; status_playing_ = PlayerStatus::WAITING;
scoreboard_panel_ = 0; scoreboard_panel_ = 0;
name_ = ""; name_.clear();
setRecordName(enter_name_->getName()); setRecordName(enter_name_->getName());
init(); init();
} }

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@@ -44,8 +44,8 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
// Inicializa variables // Inicializa variables
for (int i = 0; i < SCOREBOARD_MAX_PANELS; ++i) for (int i = 0; i < SCOREBOARD_MAX_PANELS; ++i)
{ {
name_[i] = ""; name_[i].clear();
record_name_[i] = ""; record_name_[i].clear();
selector_pos_[i] = 0; selector_pos_[i] = 0;
score_[i] = 0; score_[i] = 0;
mult_[i] = 0; mult_[i] = 0;
@@ -54,7 +54,7 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
stage_ = 1; stage_ = 1;
hi_score_ = 0; hi_score_ = 0;
power_ = 0; power_ = 0;
hi_score_name_ = ""; hi_score_name_.clear();
color_ = {0, 0, 0}; color_ = {0, 0, 0};
rect_ = {0, 0, 320, 40}; rect_ = {0, 0, 320, 40};
panel_[SCOREBOARD_LEFT_PANEL].mode = ScoreboardMode::SCORE; panel_[SCOREBOARD_LEFT_PANEL].mode = ScoreboardMode::SCORE;

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@@ -152,7 +152,7 @@ public:
void attenuate(bool value); void attenuate(bool value);
// Muestra una notificación de texto por pantalla; // Muestra una notificación de texto por pantalla;
void showNotification(std::string text1 = "", std::string text2 = "", int icon = -1); void showNotification(std::string text1 = std::string(), std::string text2 = std::string(), int icon = -1);
// Indica si hay alguna notificación activa en pantalla // Indica si hay alguna notificación activa en pantalla
bool notificationsAreActive() const; bool notificationsAreActive() const;

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@@ -23,7 +23,7 @@ Texture::Texture(SDL_Renderer *renderer, std::string path)
palettes_.clear(); palettes_.clear();
// Carga el fichero en la textura // Carga el fichero en la textura
if (path_ != "") if (!path_.empty())
{ {
// Obtiene la extensión // Obtiene la extensión
const std::string extension = path_.substr(path_.find_last_of(".") + 1); const std::string extension = path_.substr(path_.find_last_of(".") + 1);

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@@ -49,7 +49,7 @@ private:
public: public:
// Constructor // Constructor
explicit Texture(SDL_Renderer *renderer, std::string path = ""); explicit Texture(SDL_Renderer *renderer, std::string path = std::string());
// Destructor // Destructor
~Texture(); ~Texture();

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@@ -330,7 +330,7 @@ void Title::swapControllers()
int playerControllerIndex[MAX_CONTROLLERS]; int playerControllerIndex[MAX_CONTROLLERS];
for (int i = 0; i < MAX_CONTROLLERS; ++i) for (int i = 0; i < MAX_CONTROLLERS; ++i)
{ {
text[i] = ""; text[i].clear();
playerControllerIndex[i] = -1; playerControllerIndex[i] = -1;
} }

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@@ -2,22 +2,19 @@
// Constructor // Constructor
Writer::Writer(std::shared_ptr<Text> text) Writer::Writer(std::shared_ptr<Text> text)
: text_(text) : text_(text),
{ pos_x_(0),
// Inicializa variables pos_y_(0),
pos_x_ = 0; kerning_(0),
pos_y_ = 0; caption_(std::string()),
kerning_ = 0; speed_(0),
caption_ = ""; writing_counter_(0),
speed_ = 0; index_(0),
writing_counter_ = 0; lenght_(0),
index_ = 0; completed_(false),
lenght_ = 0; enabled_(false),
completed_ = false; enabled_counter_(0),
enabled_ = false; finished_(false) {}
enabled_counter_ = 0;
finished_ = false;
}
// Actualiza el objeto // Actualiza el objeto
void Writer::update() void Writer::update()
@@ -45,7 +42,11 @@ void Writer::update()
else else
{ {
// Completado // Completado
enabled_counter_ > 0 ? enabled_counter_-- : finished_ = true; finished_ = enabled_counter_ <= 0;
if (!finished_)
{
enabled_counter_--;
}
} }
} }
} }