Optimitzat el tema de comparacions i asignacions de strings buits. Mes que optimitzat, ara està mes mono
This commit is contained in:
@@ -4,7 +4,7 @@ SOURCEPATH=../source/
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for i in "$SOURCEPATH"/*.cpp
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do
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include-what-you-use -D DEBUG -D VERBOSE -std=c++14 -Wall "$i"
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include-what-you-use -D DEBUG -D VERBOSE -std=c++20 -Wall "$i"
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read -p "Presiona cualquier tecla para continuar..."
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clear
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done
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@@ -37,7 +37,7 @@ AnimatedFile loadAnimationFromFile(std::shared_ptr<Texture> texture, std::string
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buffer.counter = 0;
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buffer.current_frame = 0;
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buffer.completed = false;
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buffer.name = "";
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buffer.name.clear();
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buffer.speed = 5;
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buffer.loop = 0;
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buffer.frames.clear();
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@@ -159,18 +159,15 @@ AnimatedFile loadAnimationFromFile(std::shared_ptr<Texture> texture, std::string
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// Constructor
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file, std::vector<std::string> *buffer)
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: MovingSprite(texture)
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: MovingSprite(texture),
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current_animation_(0)
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{
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// Carga las animaciones
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if (file != "")
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if (!file.empty())
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{
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AnimatedFile as = loadAnimationFromFile(texture, file);
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// Copia los datos de las animaciones
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/*for (auto animation : as.animations)
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{
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animations_.push_back(animation);
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}*/
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std::copy(as.animations.begin(), as.animations.end(), std::back_inserter(animations_));
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}
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@@ -178,18 +175,13 @@ AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::stri
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{
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loadFromVector(buffer);
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}
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// Inicializa variables
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current_animation_ = 0;
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}
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// Constructor
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AnimatedSprite::AnimatedSprite(const AnimatedFile *animation)
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: MovingSprite(animation->texture)
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: MovingSprite(animation->texture),
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current_animation_(0)
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{
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// Inicializa variables
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current_animation_ = 0;
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// Copia los datos de las animaciones
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std::copy(animation->animations.begin(), animation->animations.end(), std::back_inserter(animations_));
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}
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@@ -366,7 +358,7 @@ bool AnimatedSprite::loadFromVector(std::vector<std::string> *source)
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buffer.counter = 0;
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buffer.current_frame = 0;
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buffer.completed = false;
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buffer.name = "";
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buffer.name.clear();
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buffer.speed = 5;
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buffer.loop = 0;
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buffer.frames.clear();
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@@ -37,7 +37,7 @@ protected:
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public:
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// Constructor
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explicit AnimatedSprite(std::shared_ptr<Texture> texture = nullptr, const std::string &file = "", std::vector<std::string> *buffer = nullptr);
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explicit AnimatedSprite(std::shared_ptr<Texture> texture = nullptr, const std::string &file = std::string(), std::vector<std::string>* buffer = nullptr);
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explicit AnimatedSprite(const AnimatedFile *animation);
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// Destructor
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@@ -340,7 +340,7 @@ bool Director::setFileList()
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#ifdef MACOS_BUNDLE
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const std::string prefix = "/../Resources";
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#else
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const std::string prefix = "";
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const std::string prefix;
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#endif
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// Ficheros de configuración
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@@ -490,7 +490,7 @@ void Director::checkProgramArguments(int argc, char *argv[])
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executable_path_ = argv[0];
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// Valores por defecto
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param_file_argument_ = "";
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param_file_argument_.clear();
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// Comprueba el resto de parametros
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for (int i = 1; i < argc; ++i)
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@@ -2169,7 +2169,7 @@ void Game::renderMessages()
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if (stage_bitmap_counter_ < STAGE_COUNTER)
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{
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const auto stage_number = balloon_formations_->getStage(current_stage_).number;
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std::string text = "";
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std::string text;
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if (stage_number == 10)
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{ // Ultima fase
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@@ -129,7 +129,7 @@ void HiScoreTable::fillTexture()
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const auto score = format(options.game.hi_score_table[i].score);
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const auto score_lenght = score.size();
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const auto num_dots = 25 - name_lenght - score_lenght;
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std::string dots = "";
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std::string dots;
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for (int j = 0; j < (int)num_dots; ++j)
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{
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dots = dots + ".";
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@@ -255,7 +255,7 @@ std::string HiScoreTable::format(int number)
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const std::string score = std::to_string(number);
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auto index = (int)score.size() - 1;
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std::string result = "";
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std::string result;
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auto i = 0;
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while (index >= 0)
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{
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@@ -147,18 +147,19 @@ void Notify::clearFinishedNotifications()
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void Notify::showText(std::string text1, std::string text2, int icon)
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{
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// Cuenta el número de textos a mostrar
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const int numTexts = (text1 != "") + (text2 != "");
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const int numTexts = !text1.empty() + !text2.empty();
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// Si no hay texto, acaba
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if (numTexts == 0)
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{
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return;
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}
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// Si solo hay un texto, lo coloca en la primera variable
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else if (numTexts == 1)
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if (numTexts == 1)
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{
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text1 = text1 + text2;
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text2 = "";
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text1 += text2;
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text2.clear();
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}
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// Si las notificaciones no se apilan, elimina las anteriores
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@@ -89,7 +89,7 @@ public:
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void update();
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// Muestra una notificación de texto por pantalla;
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void showText(std::string text1 = "", std::string text2 = "", int icon = -1);
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void showText(std::string text1 = std::string(), std::string text2 = std::string(), int icon = -1);
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// Indica si hay notificaciones activas
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bool active();
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@@ -393,7 +393,7 @@ bool setOptions(std::string var, const std::string &value)
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}
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// Lineas vacias o que empiezan por comentario
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else if (var == "" || var.substr(0, 1) == "#")
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else if (var.empty() || var.starts_with("#"))
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{
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}
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@@ -35,7 +35,7 @@ Player::Player(int id, float x, int y, bool demo, SDL_Rect *play_area, std::vect
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demo_ = demo;
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status_playing_ = PlayerStatus::WAITING;
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scoreboard_panel_ = 0;
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name_ = "";
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name_.clear();
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setRecordName(enter_name_->getName());
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init();
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}
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@@ -44,8 +44,8 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
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// Inicializa variables
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for (int i = 0; i < SCOREBOARD_MAX_PANELS; ++i)
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{
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name_[i] = "";
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record_name_[i] = "";
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name_[i].clear();
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record_name_[i].clear();
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selector_pos_[i] = 0;
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score_[i] = 0;
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mult_[i] = 0;
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@@ -54,7 +54,7 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
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stage_ = 1;
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hi_score_ = 0;
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power_ = 0;
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hi_score_name_ = "";
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hi_score_name_.clear();
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color_ = {0, 0, 0};
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rect_ = {0, 0, 320, 40};
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panel_[SCOREBOARD_LEFT_PANEL].mode = ScoreboardMode::SCORE;
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@@ -152,7 +152,7 @@ public:
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void attenuate(bool value);
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// Muestra una notificación de texto por pantalla;
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void showNotification(std::string text1 = "", std::string text2 = "", int icon = -1);
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void showNotification(std::string text1 = std::string(), std::string text2 = std::string(), int icon = -1);
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// Indica si hay alguna notificación activa en pantalla
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bool notificationsAreActive() const;
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@@ -23,7 +23,7 @@ Texture::Texture(SDL_Renderer *renderer, std::string path)
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palettes_.clear();
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// Carga el fichero en la textura
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if (path_ != "")
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if (!path_.empty())
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{
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// Obtiene la extensión
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const std::string extension = path_.substr(path_.find_last_of(".") + 1);
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@@ -49,7 +49,7 @@ private:
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public:
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// Constructor
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explicit Texture(SDL_Renderer *renderer, std::string path = "");
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explicit Texture(SDL_Renderer *renderer, std::string path = std::string());
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// Destructor
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~Texture();
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@@ -330,7 +330,7 @@ void Title::swapControllers()
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int playerControllerIndex[MAX_CONTROLLERS];
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for (int i = 0; i < MAX_CONTROLLERS; ++i)
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{
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text[i] = "";
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text[i].clear();
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playerControllerIndex[i] = -1;
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}
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@@ -2,22 +2,19 @@
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// Constructor
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Writer::Writer(std::shared_ptr<Text> text)
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: text_(text)
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{
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// Inicializa variables
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pos_x_ = 0;
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pos_y_ = 0;
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kerning_ = 0;
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caption_ = "";
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speed_ = 0;
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writing_counter_ = 0;
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index_ = 0;
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lenght_ = 0;
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completed_ = false;
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enabled_ = false;
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enabled_counter_ = 0;
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finished_ = false;
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}
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: text_(text),
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pos_x_(0),
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pos_y_(0),
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kerning_(0),
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caption_(std::string()),
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speed_(0),
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writing_counter_(0),
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index_(0),
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lenght_(0),
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completed_(false),
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enabled_(false),
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enabled_counter_(0),
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finished_(false) {}
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// Actualiza el objeto
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void Writer::update()
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@@ -45,7 +42,11 @@ void Writer::update()
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else
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{
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// Completado
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enabled_counter_ > 0 ? enabled_counter_-- : finished_ = true;
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finished_ = enabled_counter_ <= 0;
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if (!finished_)
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{
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enabled_counter_--;
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}
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}
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}
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}
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