Mes recomanacions de cppcheck aplicades
Abans de tocar unes cosetes de strings buits
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@@ -13,25 +13,24 @@
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// Constructor
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GameLogo::GameLogo(int x, int y)
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: x_(x), y_(y)
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: dust_texture_(std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_dust.png"))),
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coffee_texture_(std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_coffee.png"))),
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crisis_texture_(std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_crisis.png"))),
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arcade_edition_texture_(std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_arcade_edition.png"))),
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dust_left_sprite_(std::make_unique<AnimatedSprite>(dust_texture_, Asset::get()->get("title_dust.ani"))),
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dust_right_sprite_(std::make_unique<AnimatedSprite>(dust_texture_, Asset::get()->get("title_dust.ani"))),
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coffee_sprite_(std::make_unique<SmartSprite>(coffee_texture_)),
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crisis_sprite_(std::make_unique<SmartSprite>(crisis_texture_)),
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arcade_edition_sprite_(std::make_unique<Sprite>((param.game.width - arcade_edition_texture_->getWidth()) / 2, param.title.arcade_edition_position, arcade_edition_texture_->getWidth(), arcade_edition_texture_->getHeight(), arcade_edition_texture_)),
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crash_sound_(JA_LoadSound(Asset::get()->get("title.wav").c_str())),
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x_(x),
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y_(y)
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{
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// Crea los objetos
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dust_texture_ = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_dust.png"));
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coffee_texture_ = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_coffee.png"));
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crisis_texture_ = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_crisis.png"));
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arcade_edition_texture_ = std::make_shared<Texture>(Screen::get()->getRenderer(), Asset::get()->get("title_arcade_edition.png"));
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coffee_sprite_ = std::make_unique<SmartSprite>(coffee_texture_);
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crisis_sprite_ = std::make_unique<SmartSprite>(crisis_texture_);
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arcade_edition_sprite_ = std::make_unique<Sprite>((param.game.width - arcade_edition_texture_->getWidth()) / 2, param.title.arcade_edition_position, arcade_edition_texture_->getWidth(), arcade_edition_texture_->getHeight(), arcade_edition_texture_);
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dust_left_sprite_ = std::make_unique<AnimatedSprite>(dust_texture_, Asset::get()->get("title_dust.ani"));
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dust_right_sprite_ = std::make_unique<AnimatedSprite>(dust_texture_, Asset::get()->get("title_dust.ani"));
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// Sonidos
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crash_sound_ = JA_LoadSound(Asset::get()->get("title.wav").c_str());
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// Inicializa las variables
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init();
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}
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