Afegit global_events.cpp
This commit is contained in:
188
source/game.cpp
188
source/game.cpp
@@ -22,7 +22,7 @@
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#include "jail_audio.h" // Para JA_PlaySound, JA_GetMusicState
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#include "lang.h" // Para getText
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#include "manage_hiscore_table.h" // Para ManageHiScoreTable, HiScoreEntry
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#include "mouse.h" // Para handleEvent
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#include "global_events.h" // Para handleEvent
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#include "notifier.h" // Para Notifier
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#include "param.h" // Para Param, param, ParamGame, ParamFade
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#include "path_sprite.h" // Para Path, PathSprite, createPath, Path...
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@@ -1218,15 +1218,7 @@ void Game::checkEvents()
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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// Evento de salida de la aplicación
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if (event.type == SDL_QUIT)
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{
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section::name = section::Name::QUIT;
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section::options = section::Options::QUIT_FROM_EVENT;
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break;
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}
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else if (event.type == SDL_WINDOWEVENT)
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if (event.type == SDL_WINDOWEVENT)
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{
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switch (event.window.event)
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{
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@@ -1240,111 +1232,19 @@ void Game::checkEvents()
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pause(false);
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break;
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}
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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{
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reloadTextures();
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break;
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}
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default:
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break;
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}
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}
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#ifdef DEBUG
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else if (event.type == SDL_KEYDOWN && event.key.repeat == 0)
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{
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switch (event.key.keysym.sym)
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{
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case SDLK_1: // Crea una powerball
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{
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balloon_manager_->createPowerBall();
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break;
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}
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case SDLK_2: // Crea dos globos gordos
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{
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balloon_manager_->createTwoBigBalloons();
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}
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break;
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case SDLK_3: // Activa el modo para pasar el juego automaticamente
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{
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auto_pop_balloons_ = !auto_pop_balloons_;
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Notifier::get()->show({"auto advance: " + boolToString(auto_pop_balloons_)});
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if (auto_pop_balloons_)
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{
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balloon_manager_->destroyAllBalloons();
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}
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balloon_manager_->setDeployBalloons(!auto_pop_balloons_);
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break;
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}
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case SDLK_4: // Suelta un item
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{
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createItem(ItemType::CLOCK, players_.at(0)->getPosX(), players_.at(0)->getPosY() - 40);
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break;
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}
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case SDLK_5: // 5.000
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{
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const int x = players_.at(0)->getPosX() + (players_.at(0)->getWidth() - game_text_textures_[3]->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(2));
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break;
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}
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case SDLK_6: // Crea un mensaje
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{
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createMessage({paths_.at(0), paths_.at(1)}, Resource::get()->getTexture("game_text_get_ready"));
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break;
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}
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case SDLK_7: // 100.000
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{
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// screen_->flash(flash_color, 3);
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// tabe_->setState(TabeState::HIT);
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const int x = players_.at(0)->getPosX() + (players_.at(0)->getWidth() - game_text_textures_[3]->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(6));
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break;
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break;
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}
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case SDLK_8:
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{
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for (auto player : players_)
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{
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if (player->isPlaying())
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{
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createItem(ItemType::COFFEE_MACHINE, player->getPosX(), param.game.game_area.rect.y - param.game.coffee_machine_h);
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break;
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}
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}
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break;
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}
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case SDLK_9:
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{
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tabe_->enable();
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break;
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}
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default:
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break;
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}
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}
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checkDebugEvents(event);
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#endif
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// Comprueba el cursor
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Mouse::handleEvent(event);
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globalEvents::check(event);
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}
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}
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// Recarga las texturas
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void Game::reloadTextures()
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{
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for (auto &texture : item_textures_)
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texture->reLoad();
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for (auto &textures : player_textures_)
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for (auto &texture : textures)
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texture->reLoad();
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for (auto &texture : game_text_textures_)
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texture->reLoad();
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bullet_texture_->reLoad();
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background_->reloadTextures();
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}
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// Actualiza el marcador
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void Game::updateScoreboard()
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{
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@@ -2071,4 +1971,80 @@ void Game::setState(GameState state)
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{
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state_ = state;
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counter_ = 0;
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}
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}
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#ifdef DEBUG
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// Comprueba los eventos en el modo DEBUG
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void Game::checkDebugEvents(const SDL_Event &event)
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{
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if (event.type == SDL_KEYDOWN && event.key.repeat == 0)
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{
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switch (event.key.keysym.sym)
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{
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case SDLK_1: // Crea una powerball
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{
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balloon_manager_->createPowerBall();
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break;
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}
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case SDLK_2: // Crea dos globos gordos
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{
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balloon_manager_->createTwoBigBalloons();
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break;
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}
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case SDLK_3: // Activa el modo para pasar el juego automaticamente
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{
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auto_pop_balloons_ = !auto_pop_balloons_;
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Notifier::get()->show({"auto advance: " + boolToString(auto_pop_balloons_)});
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if (auto_pop_balloons_)
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{
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balloon_manager_->destroyAllBalloons();
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}
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balloon_manager_->setDeployBalloons(!auto_pop_balloons_);
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break;
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}
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case SDLK_4: // Suelta un item
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{
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createItem(ItemType::CLOCK, players_.at(0)->getPosX(), players_.at(0)->getPosY() - 40);
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break;
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}
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case SDLK_5: // 5.000
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{
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const int X = players_.at(0)->getPosX() + (players_.at(0)->getWidth() - game_text_textures_[3]->getWidth()) / 2;
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createItemText(X, game_text_textures_.at(2));
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break;
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}
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case SDLK_6: // Crea un mensaje
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{
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createMessage({paths_.at(0), paths_.at(1)}, Resource::get()->getTexture("game_text_get_ready"));
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break;
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}
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case SDLK_7: // 100.000
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{
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const int X = players_.at(0)->getPosX() + (players_.at(0)->getWidth() - game_text_textures_[3]->getWidth()) / 2;
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createItemText(X, game_text_textures_.at(6));
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break;
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break;
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}
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case SDLK_8:
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{
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for (auto player : players_)
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{
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if (player->isPlaying())
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{
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createItem(ItemType::COFFEE_MACHINE, player->getPosX(), param.game.game_area.rect.y - param.game.coffee_machine_h);
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break;
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}
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}
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break;
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}
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case SDLK_9:
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{
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tabe_->enable();
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break;
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}
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default:
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break;
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}
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}
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}
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#endif
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