magic numbers: game.cpp
This commit is contained in:
@@ -93,7 +93,9 @@ void MovingSprite::update(float deltaTime) {
|
||||
}
|
||||
|
||||
// Muestra el sprite por pantalla
|
||||
void MovingSprite::render() { getTexture()->render(pos_.x, pos_.y, &sprite_clip_, horizontal_zoom_, vertical_zoom_, rotate_.angle, &rotate_.center, flip_); }
|
||||
void MovingSprite::render() {
|
||||
getTexture()->render(pos_.x, pos_.y, &sprite_clip_, horizontal_zoom_, vertical_zoom_, rotate_.angle, &rotate_.center, flip_);
|
||||
}
|
||||
|
||||
// Establece la rotacion (frame-based)
|
||||
void MovingSprite::rotate() {
|
||||
|
||||
Reference in New Issue
Block a user