Arreglat jail_shader.cpp en windows també
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL_render.h> // para SDL_Texture
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#include <SDL2/SDL_video.h> // para SDL_Window
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#include <SDL2/SDL_render.h> // Para SDL_Texture
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#include <SDL2/SDL_video.h> // Para SDL_Window
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#include <string>
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// TIPS:
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@@ -39,7 +39,7 @@
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namespace shader
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{
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//const bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const char *vertexShader, const char *fragmentShader = nullptr);
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// const bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const char *vertexShader, const char *fragmentShader = nullptr);
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bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
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void render();
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}
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