retocat el disseny del efecte de powerUp en el jugador

This commit is contained in:
2024-08-03 19:19:20 +02:00
parent ffef64b4fd
commit 4df505d263
7 changed files with 25 additions and 15 deletions

View File

@@ -388,7 +388,8 @@ void Game::loadMedia()
player1->addPalette(asset->get("player1_pal3.gif"));
player1Textures.push_back(player1);
Texture *player1Power = new Texture(renderer, asset->get("player1_power.gif"));
Texture *player1Power = new Texture(renderer, asset->get("player_power.gif"));
player1Power->addPalette(asset->get("player_power_pal.gif"));
player1Textures.push_back(player1Power);
playerTextures.push_back(player1Textures);
@@ -400,7 +401,9 @@ void Game::loadMedia()
player2->addPalette(asset->get("player2_pal3.gif"));
player2Textures.push_back(player2);
Texture *player2Power = new Texture(renderer, asset->get("player2_power.gif"));
Texture *player2Power = new Texture(renderer, asset->get("player_power.gif"));
player2Power->addPalette(asset->get("player_power_pal.gif"));
player2Power->setPalette(1);
player2Textures.push_back(player2Power);
playerTextures.push_back(player2Textures);
@@ -963,6 +966,11 @@ void Game::renderPlayers()
if (player->isEnabled())
{
player->render();
#ifdef DEBUG
//SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
//const circle_t c = player->getCollider();
//DrawCircle(renderer, c.x, c.y, c.r);
#endif
}
}
}