retocat el disseny del efecte de powerUp en el jugador
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@@ -388,7 +388,8 @@ void Game::loadMedia()
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player1->addPalette(asset->get("player1_pal3.gif"));
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player1Textures.push_back(player1);
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Texture *player1Power = new Texture(renderer, asset->get("player1_power.gif"));
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Texture *player1Power = new Texture(renderer, asset->get("player_power.gif"));
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player1Power->addPalette(asset->get("player_power_pal.gif"));
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player1Textures.push_back(player1Power);
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playerTextures.push_back(player1Textures);
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@@ -400,7 +401,9 @@ void Game::loadMedia()
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player2->addPalette(asset->get("player2_pal3.gif"));
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player2Textures.push_back(player2);
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Texture *player2Power = new Texture(renderer, asset->get("player2_power.gif"));
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Texture *player2Power = new Texture(renderer, asset->get("player_power.gif"));
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player2Power->addPalette(asset->get("player_power_pal.gif"));
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player2Power->setPalette(1);
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player2Textures.push_back(player2Power);
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playerTextures.push_back(player2Textures);
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@@ -963,6 +966,11 @@ void Game::renderPlayers()
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if (player->isEnabled())
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{
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player->render();
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#ifdef DEBUG
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//SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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//const circle_t c = player->getCollider();
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//DrawCircle(renderer, c.x, c.y, c.r);
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#endif
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}
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}
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}
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