diff --git a/data/gfx/player/player.ani b/data/gfx/player/player.ani index ca44c10..451d439 100644 --- a/data/gfx/player/player.ani +++ b/data/gfx/player/player.ani @@ -110,26 +110,26 @@ frames=38,39,40,41 name=celebration speed=0.167 loop=0 -frames=42,42,42,42,42,42,43,44,45,46,46,46,46,46,46,45,45,45,46,46,46,45,45,45,44,43,42,42,42 +frames=42,42,42,43,44,45,44,43,42,43,44,45,44,43,42,43,44,45,44,43,42,46,46,46,46,46,46,47,48,49,50,50,50,50,50,50,49,49,49,50,50,50,49,49,49,48,47,46,46,46 [/animation] [animation] name=dizzy speed=0.0833 loop=0 -frames=47,48,49,50,51,52,53 +frames=51,52,53,54,55,56,57 [/animation] [animation] name=recover speed=0.05 loop=-1 -frames=54,54,54,54,55,56,57,58,58,58,59,60,61,58,59,60,61,58,59,60,61,62,62,62,62 +frames=58,58,58,58,59,60,61,62,62,62,63,64,65,62,63,64,65,62,63,64,65,66,66,66,66 [/animation] [animation] name=hello speed=0.05 loop=-1 -frames=63,64,65,66,67,68,69,70,71,72,73,73,73,73,73,73,73,73,73,73,73,73,73,74,75,76,77,78,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68,67,66,65,64,63 +frames=67,68,69,70,71,72,73,74,75,76,77,77,77,77,77,77,77,77,77,77,77,77,77,78,79,80,81,82,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68,67 [/animation] \ No newline at end of file diff --git a/data/gfx/player/player1.gif b/data/gfx/player/player1.gif index 4766b3a..c0d3736 100644 Binary files a/data/gfx/player/player1.gif and b/data/gfx/player/player1.gif differ diff --git a/data/gfx/player/player2.gif b/data/gfx/player/player2.gif index f6a14d7..ec9e556 100644 Binary files a/data/gfx/player/player2.gif and b/data/gfx/player/player2.gif differ diff --git a/source/director.cpp b/source/director.cpp index 79f7560..be37d65 100644 --- a/source/director.cpp +++ b/source/director.cpp @@ -44,7 +44,7 @@ Director::Director(int argc, std::span argv) { Section::name = Section::Name::GAME; Section::options = Section::Options::GAME_PLAY_1P; #elif _DEBUG - Section::name = Section::Name::GAME; + Section::name = Section::Name::LOGO; Section::options = Section::Options::GAME_PLAY_1P; #else // NORMAL GAME Section::name = Section::Name::LOGO; diff --git a/source/sections/game.cpp b/source/sections/game.cpp index 517548f..e511035 100644 --- a/source/sections/game.cpp +++ b/source/sections/game.cpp @@ -1607,7 +1607,7 @@ void Game::initDifficultyVars() { // Inicializa los jugadores void Game::initPlayers(Player::Id player_id) { - const int Y = param.game.play_area.rect.h - Player::HEIGHT + 1; // Se hunde un pixel para esconder el outline de los pies + const int Y = param.game.play_area.rect.h - Player::HEIGHT; // Se hunde un pixel para esconder el outline de los pies const Player::State STATE = demo_.enabled ? Player::State::PLAYING : Player::State::ENTERING_SCREEN; // Crea al jugador uno y lo pone en modo espera