nous sons per al menu de servei
demo: ara s'escolten els efectes d'audio
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@@ -594,9 +594,9 @@ void Director::runHiScoreTable()
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// Ejecuta el juego en modo demo
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void Director::runDemoGame()
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{
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const auto player_id = (rand() % 2) + 1;
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constexpr auto current_stage = 0;
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auto game = std::make_unique<Game>(player_id, current_stage, GAME_MODE_DEMO_ON);
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const auto PLAYER_ID = (rand() % 2) + 1;
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constexpr auto CURRENT_STAGE = 0;
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auto game = std::make_unique<Game>(PLAYER_ID, CURRENT_STAGE, GAME_MODE_DEMO_ON);
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game->run();
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}
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@@ -102,7 +102,7 @@ Game::~Game()
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// [Modo DEMO] Vuelve a activar los sonidos
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if (demo_.enabled)
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{
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Audio::get()->enableSound();
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//Audio::get()->enableSound();
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}
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else
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{
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@@ -1652,7 +1652,7 @@ void Game::initDemo(int player_id)
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}
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// Deshabilita los sonidos
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Audio::get()->disableSound();
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//Audio::get()->disableSound();
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// Configura los marcadores
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scoreboard_->setMode(SCOREBOARD_LEFT_PANEL, ScoreboardMode::DEMO);
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@@ -30,6 +30,7 @@ ServiceMenu::ServiceMenu()
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void ServiceMenu::toggle()
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{
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playBackSound();
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enabled_ = !enabled_;
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if (!enabled_)
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{
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@@ -130,6 +131,7 @@ void ServiceMenu::selectOption()
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void ServiceMenu::moveBack()
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{
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playBackSound();
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if (current_settings_group_ == SettingsGroup::MAIN)
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{
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enabled_ = false;
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@@ -138,7 +140,6 @@ void ServiceMenu::moveBack()
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current_settings_group_ = previous_settings_group_;
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selected_ = (current_settings_group_ == SettingsGroup::MAIN) ? main_menu_selected_ : 0;
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updateMenu();
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playBackSound();
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}
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// --- Lógica Interna ---
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