nous sons per al menu de servei

demo: ara s'escolten els efectes d'audio
This commit is contained in:
2025-06-30 19:38:46 +02:00
parent b15dfdc7e3
commit 5321a9e3b5
5 changed files with 7 additions and 6 deletions

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@@ -594,9 +594,9 @@ void Director::runHiScoreTable()
// Ejecuta el juego en modo demo
void Director::runDemoGame()
{
const auto player_id = (rand() % 2) + 1;
constexpr auto current_stage = 0;
auto game = std::make_unique<Game>(player_id, current_stage, GAME_MODE_DEMO_ON);
const auto PLAYER_ID = (rand() % 2) + 1;
constexpr auto CURRENT_STAGE = 0;
auto game = std::make_unique<Game>(PLAYER_ID, CURRENT_STAGE, GAME_MODE_DEMO_ON);
game->run();
}

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@@ -102,7 +102,7 @@ Game::~Game()
// [Modo DEMO] Vuelve a activar los sonidos
if (demo_.enabled)
{
Audio::get()->enableSound();
//Audio::get()->enableSound();
}
else
{
@@ -1652,7 +1652,7 @@ void Game::initDemo(int player_id)
}
// Deshabilita los sonidos
Audio::get()->disableSound();
//Audio::get()->disableSound();
// Configura los marcadores
scoreboard_->setMode(SCOREBOARD_LEFT_PANEL, ScoreboardMode::DEMO);

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@@ -30,6 +30,7 @@ ServiceMenu::ServiceMenu()
void ServiceMenu::toggle()
{
playBackSound();
enabled_ = !enabled_;
if (!enabled_)
{
@@ -130,6 +131,7 @@ void ServiceMenu::selectOption()
void ServiceMenu::moveBack()
{
playBackSound();
if (current_settings_group_ == SettingsGroup::MAIN)
{
enabled_ = false;
@@ -138,7 +140,6 @@ void ServiceMenu::moveBack()
current_settings_group_ = previous_settings_group_;
selected_ = (current_settings_group_ == SettingsGroup::MAIN) ? main_menu_selected_ : 0;
updateMenu();
playBackSound();
}
// --- Lógica Interna ---