corregida la creacio de globos
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@@ -268,7 +268,7 @@ void Balloon::updateState(float deltaTime) {
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if (movement_accumulator_ >= MOVEMENT_INTERVAL_S) {
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movement_accumulator_ -= MOVEMENT_INTERVAL_S;
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y_++;
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x_ += vx_ * MOVEMENT_INTERVAL_S; // Movimiento equivalente a 10 frames de velocidad horizontal
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x_ += vx_ / 60.0f; // Convierte de pixels/segundo a pixels/frame para movimiento discreto
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// Comprueba no se salga por los laterales
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const int MIN_X = play_area_.x;
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@@ -276,7 +276,7 @@ void Balloon::updateState(float deltaTime) {
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if (x_ < MIN_X || x_ > MAX_X) {
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// Corrige y cambia el sentido de la velocidad
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x_ -= vx_ * MOVEMENT_INTERVAL_S;
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x_ -= vx_ / 60.0f;
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vx_ = -vx_;
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}
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}
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@@ -155,7 +155,7 @@ auto BalloonFormations::parseBalloonLine(const std::string& line, const std::map
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return std::nullopt;
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}
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float creation_time = evaluateExpression(tokens.at(6), variables); // Values in formations.txt are already in seconds
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float creation_time = CREATION_TIME + evaluateExpression(tokens.at(6), variables); // Base time + offset from formations.txt
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return SpawnParams(x + offset, y, vel_x, type, size, creation_time);
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} catch (const std::exception&) {
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@@ -235,10 +235,10 @@ void BalloonFormations::createFloaterVariants() {
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#ifdef _DEBUG
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void BalloonFormations::addTestFormation() {
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std::vector<SpawnParams> test_params = {
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{10, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::SMALL, 200},
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{50, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::MEDIUM, 200},
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{90, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::LARGE, 200},
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{140, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::EXTRALARGE, 200}};
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{10, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::SMALL, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{50, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::MEDIUM, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{90, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::LARGE, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{140, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::EXTRALARGE, 3.334f}}; // 200 frames ÷ 60fps = 3.334s
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formations_.at(99) = Formation(test_params);
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}
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@@ -82,7 +82,8 @@ class BalloonFormations {
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private:
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// --- Constantes ---
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static constexpr int BALLOON_SPAWN_HEIGHT = 208; // Altura desde el suelo en la que aparecen los globos
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static constexpr int DEFAULT_CREATION_TIME = 3334; // Tiempo base de creación de los globos en ms (200 frames × 16.67ms)
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static constexpr float CREATION_TIME = 5.0f; // Tiempo base de creación de los globos en segundos (300 frames ÷ 60fps = 5.0s)
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static constexpr float DEFAULT_CREATION_TIME = 3.334f; // Tiempo base de creación de los globos en segundos (200 frames ÷ 60fps = 3.334s)
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// --- Variables ---
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std::vector<Formation> formations_; // Vector con todas las formaciones disponibles
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