A vore si el helper ja funciona com toca
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@@ -77,12 +77,6 @@ Game::Game(int player_id, int current_stage, bool demo, JA_Music_t *music)
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background_->setPos(param.game.play_area.rect);
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(0)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(1)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(2)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(3)));
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// game_text_sprites_.emplace_back(std::make_shared<SmartSprite>(game_text_textures_.at(4)));
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explosions_->addTexture(1, explosions_textures_[0], explosions_animations_[0]);
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explosions_->addTexture(2, explosions_textures_[1], explosions_animations_[1]);
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explosions_->addTexture(3, explosions_textures_[2], explosions_animations_[2]);
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@@ -2280,10 +2274,15 @@ void Game::updateHelper()
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// Solo ofrece ayuda cuando la amenaza es elevada
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if (menace_current_ > 15)
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{
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helper_.need_coffee = true;
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helper_.need_coffee_machine = true;
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for (const auto &player : players_)
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{
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helper_.need_coffee = (player->getCoffees() == 0);
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helper_.need_coffee_machine = (!player->isPowerUp());
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if (player->isPlaying())
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{
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helper_.need_coffee &= (player->getCoffees() == 0);
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helper_.need_coffee_machine &= (!player->isPowerUp());
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}
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}
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}
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else
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