Treballant en scoreboard::fillPanelTextures
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@@ -395,7 +395,7 @@ void HiScoreTable::initBackground()
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background_->setTransition(0.0f);
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background_->setSunProgression(1.0f);
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background_->setMoonProgression(0.0f);
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background_fade_color_ = Color(0x00, 0x79, 0x6b);
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background_fade_color_ = green_sky_color;
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break;
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}
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@@ -405,7 +405,7 @@ void HiScoreTable::initBackground()
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background_->setTransition(0.0f);
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background_->setSunProgression(0.65f);
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background_->setMoonProgression(0.0f);
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background_fade_color_ = Color(0xff, 0x6b, 0x97);
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background_fade_color_ = pink_sky_color;
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break;
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}
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@@ -415,7 +415,7 @@ void HiScoreTable::initBackground()
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background_->setTransition(0.0f);
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background_->setSunProgression(0.0f);
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background_->setMoonProgression(0.0f);
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background_fade_color_ = Color(0x02, 0x88, 0xd1);
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background_fade_color_ = blue_sky_color;
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break;
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}
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@@ -427,10 +427,10 @@ void HiScoreTable::initBackground()
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// Obtiene un color del vector de colores de entradas
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Color HiScoreTable::getEntryColor(int counter_)
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{
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int cycle_length = entry_colors_.size() * 2 - 2; // Esto es 6 en este caso
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int n = counter_ % cycle_length;
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int cycle_length = entry_colors_.size() * 2 - 2;
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size_t n = counter_ % cycle_length;
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int index;
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size_t index;
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if (n < entry_colors_.size())
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{
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index = n; // Avanza: 0,1,2,3
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