Treballant en scoreboard::fillPanelTextures
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@@ -58,7 +58,7 @@ void Player::init()
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score_ = 0;
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score_multiplier_ = 1.0f;
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cool_down_ = 10;
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enter_name_->init();
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enter_name_->init(last_enter_name_);
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// Establece la posición del sprite
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player_sprite_->clear();
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@@ -148,6 +148,7 @@ void Player::setInputEnteringName(InputType input)
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enter_name_->decIndex();
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break;
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case InputType::START:
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last_enter_name_ = getRecordName();
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break;
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default:
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break;
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@@ -449,6 +450,7 @@ void Player::update()
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updateInvulnerable();
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updateContinueCounter();
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updateEnterNameCounter();
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updateShowingName();
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updateScoreboard();
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}
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@@ -474,7 +476,7 @@ void Player::updateScoreboard()
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case PlayerState::ENTERING_NAME:
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case PlayerState::ENTERING_NAME_GAME_COMPLETED:
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{
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Scoreboard::get()->setRecordName(getScoreBoardPanel(), enter_name_->getName());
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Scoreboard::get()->setRecordName(getScoreBoardPanel(), enter_name_->getCurrentName());
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Scoreboard::get()->setSelectorPos(getScoreBoardPanel(), getRecordNamePos());
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break;
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}
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@@ -525,6 +527,13 @@ void Player::setPlayingState(PlayerState state)
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setScoreboardMode(ScoreboardMode::ENTER_NAME);
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break;
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}
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case PlayerState::SHOWING_NAME:
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{
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showing_name_ticks_ = SDL_GetTicks();
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setScoreboardMode(ScoreboardMode::SHOW_NAME);
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Scoreboard::get()->setRecordName(scoreboard_panel_, last_enter_name_);
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break;
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}
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case PlayerState::DYING:
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{
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// Activa la animación de morir
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@@ -712,6 +721,19 @@ void Player::updateEnterNameCounter()
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}
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}
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// Actualiza el estado de SHOWING_NAME
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void Player::updateShowingName()
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{
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if (playing_state_ == PlayerState::SHOWING_NAME)
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{
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constexpr int TICKS_SPEED = 5000;
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if (SDL_GetTicks() - enter_name_ticks_ > TICKS_SPEED)
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{
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game_completed_ ? setPlayingState(PlayerState::LEAVING_SCREEN) : setPlayingState(PlayerState::CONTINUE);
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}
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}
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}
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// Decrementa el contador de continuar
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void Player::decContinueCounter()
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{
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