Treballant en scoreboard::fillPanelTextures
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@@ -13,17 +13,40 @@
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Overrides overrides = Overrides();
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// Colores
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const Color bg_color = Color(0x27, 0x27, 0x36);
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const Color no_color = Color(0xFF, 0xFF, 0xFF);
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const Color shdw_txt_color = Color(0x43, 0x43, 0x4F);
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const Color separator_color = Color(0x0D, 0x1A, 0x2B);
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const Color scoreboard_easy_color = Color(0x4B, 0x69, 0x2F);
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const Color scoreboard_normal_color = Color(0x2E, 0x3F, 0x47);
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const Color scoreboard_hard_color = Color(0x76, 0x42, 0x8A);
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const Color flash_color = Color(0xFF, 0xFF, 0xFF);
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const Color fade_color = Color(0x27, 0x27, 0x36);
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const Color orange_color = Color(0xFF, 0x7A, 0x00);
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const Color orange_soft_color = Color(0xFF, 0xA0, 0x33);
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const Color bg_color = Color(0X27, 0X27, 0X36);
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const Color no_color = Color(0XFF, 0XFF, 0XFF);
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const Color shdw_txt_color = Color(0X43, 0X43, 0X4F);
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const Color separator_color = Color(0X0D, 0X1A, 0X2B);
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const Color scoreboard_easy_color = Color(0X4B, 0X69, 0X2F);
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const Color scoreboard_normal_color = Color(0X2E, 0X3F, 0X47);
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const Color scoreboard_hard_color = Color(0X76, 0X42, 0X8A);
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const Color flash_color = Color(0XFF, 0XFF, 0XFF);
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const Color fade_color = Color(0X27, 0X27, 0X36);
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const Color orange_color = Color(0XFF, 0X7A, 0X00);
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const Color orange_soft_color = Color(0XFF, 0XA0, 0X33);
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const Color green_color = Color(0X5B, 0XEC, 0X95);
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const Color blue_sky_color = Color(0X02, 0X88, 0XD1);
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const Color pink_sky_color = Color(0XFF, 0X6B, 0X97);
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const Color green_sky_color = Color(0X00, 0X79, 0X6B);
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// Obtiene un color del vector de colores imitando al Coche Fantástico
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Color getColorLikeKnightRider(const std::vector<Color> &colors, int counter_)
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{
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int cycle_length = colors.size() * 2 - 2;
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size_t n = counter_ % cycle_length;
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size_t index;
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if (n < colors.size())
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{
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index = n; // Avanza: 0,1,2,3
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}
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else
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{
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index = 2 * (colors.size() - 1) - n; // Retrocede: 2,1
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}
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return colors[index];
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}
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// Calcula el cuadrado de la distancia entre dos puntos
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double distanceSquared(int x1, int y1, int x2, int y2)
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