estandaritzats els globos a 0, 1, 2 i 3 (en lloc del mix que havia antes amb altres coses a 1, 2, 3 i 4)

balloon: passant const i enum a la part publica
This commit is contained in:
2025-07-23 23:03:17 +02:00
parent ec008ef5dd
commit 55d5957ff0
29 changed files with 359 additions and 359 deletions

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@@ -12,54 +12,54 @@
class Texture;
// --- Constantes relacionadas con globos ---
constexpr int MAX_BOUNCE = 10; // Cantidad de elementos del vector de deformación
constexpr std::array<int, 4> BALLOON_SCORE = {50, 100, 200, 400};
constexpr std::array<int, 4> BALLOON_POWER = {1, 3, 7, 15};
constexpr std::array<int, 4> BALLOON_MENACE = {1, 2, 4, 8};
constexpr std::array<int, 5> BALLOON_SIZE = {10, 16, 26, 48, 49};
const std::array<std::string, 4> BALLOON_BOUNCING_SOUND = {
"bubble1.wav", "bubble2.wav", "bubble3.wav", "bubble4.wav"};
const std::array<std::string, 4> BALLOON_POPPING_SOUND = {
"balloon1.wav", "balloon2.wav", "balloon3.wav", "balloon4.wav"};
enum class BalloonSize : Uint8 {
SIZE1 = 0,
SIZE2 = 1,
SIZE3 = 2,
SIZE4 = 3,
};
enum class BalloonType : Uint8 {
BALLOON = 0,
FLOATER = 1,
POWERBALL = 2,
};
constexpr float BALLOON_VELX_POSITIVE = 0.7F;
constexpr float BALLOON_VELX_NEGATIVE = -0.7F;
constexpr int BALLOON_MOVING_ANIMATION = 0;
constexpr int BALLOON_POP_ANIMATION = 1;
constexpr int BALLOON_BORN_ANIMATION = 2;
constexpr std::array<float, 5> BALLOON_SPEED = {0.60F, 0.70F, 0.80F, 0.90F, 1.00F};
constexpr int POWERBALL_SCREENPOWER_MINIMUM = 10;
constexpr int POWERBALL_COUNTER = 8;
// --- Clase Balloon ---
class Balloon {
public:
// --- Constantes relacionadas con globos ---
static constexpr int MAX_BOUNCE = 10; // Cantidad de elementos del vector de deformación
static constexpr std::array<int, 4> SCORE = {50, 100, 200, 400};
static constexpr std::array<int, 4> POWER = {1, 3, 7, 15};
static constexpr std::array<int, 4> MENACE = {1, 2, 4, 8};
static constexpr std::array<int, 5> SIZE = {10, 16, 26, 48, 49};
const std::array<std::string, 4> BOUNCING_SOUND = {
"balloon_bounce0.wav", "balloon_bounce1.wav", "balloon_bounce2.wav", "balloon_bounce3.wav"};
const std::array<std::string, 4> POPPING_SOUND = {
"balloon_pop0.wav", "balloon_pop1.wav", "balloon_pop2.wav", "balloon_pop3.wav"};
static constexpr float VELX_POSITIVE = 0.7F;
static constexpr float VELX_NEGATIVE = -0.7F;
static constexpr int MOVING_ANIMATION = 0;
static constexpr int POP_ANIMATION = 1;
static constexpr int BORN_ANIMATION = 2;
static constexpr std::array<float, 5> SPEED = {0.60F, 0.70F, 0.80F, 0.90F, 1.00F};
static constexpr int POWERBALL_SCREENPOWER_MINIMUM = 10;
static constexpr int POWERBALL_COUNTER = 8;
enum class Size : Uint8 {
SIZE_0 = 0,
SIZE_1 = 1,
SIZE_2 = 2,
SIZE_3 = 3,
};
enum class Type : Uint8 {
BALLOON = 0,
FLOATER = 1,
POWERBALL = 2,
};
// --- Constructores y destructor ---
Balloon(
float x,
float y,
BalloonType type,
BalloonSize size,
Type type,
Size size,
float vel_x,
float speed,
Uint16 creation_timer,
@@ -86,14 +86,14 @@ class Balloon {
[[nodiscard]] auto getPosY() const -> float { return y_; }
[[nodiscard]] auto getWidth() const -> int { return w_; }
[[nodiscard]] auto getHeight() const -> int { return h_; }
[[nodiscard]] auto getSize() const -> BalloonSize { return size_; }
[[nodiscard]] auto getType() const -> BalloonType { return type_; }
[[nodiscard]] auto getSize() const -> Size { return size_; }
[[nodiscard]] auto getType() const -> Type { return type_; }
[[nodiscard]] auto getScore() const -> Uint16 { return score_; }
auto getCollider() -> Circle & { return collider_; }
[[nodiscard]] auto getMenace() const -> Uint8 { return isEnabled() ? menace_ : 0; }
[[nodiscard]] auto getPower() const -> Uint8 { return power_; }
[[nodiscard]] auto isStopped() const -> bool { return stopped_; }
[[nodiscard]] auto isPowerBall() const -> bool { return type_ == BalloonType::POWERBALL; }
[[nodiscard]] auto isPowerBall() const -> bool { return type_ == Type::POWERBALL; }
[[nodiscard]] auto isInvulnerable() const -> bool { return invulnerable_; }
[[nodiscard]] auto isBeingCreated() const -> bool { return being_created_; }
[[nodiscard]] auto isEnabled() const -> bool { return enabled_; }
@@ -154,8 +154,8 @@ class Balloon {
Uint16 creation_counter_; // Temporizador de creación
Uint16 creation_counter_ini_; // Valor inicial del temporizador de creación
Uint16 score_; // Puntos al destruir el globo
BalloonType type_; // Tipo de globo
BalloonSize size_; // Tamaño de globo
Type type_; // Tipo de globo
Size size_; // Tamaño de globo
Uint8 menace_; // Amenaza que genera el globo
Uint32 counter_ = 0; // Contador interno
float travel_y_ = 1.0F; // Distancia a recorrer en Y antes de aplicar gravedad