build: unifica .clang-format/.clang-tidy i exclou external/ i spv/ amb dummies
This commit is contained in:
@@ -11,9 +11,8 @@ Checks:
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- -modernize-avoid-c-arrays,-warnings-as-errors
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- -modernize-avoid-c-arrays,-warnings-as-errors
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WarningsAsErrors: '*'
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WarningsAsErrors: '*'
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# Solo incluir archivos de tu código fuente (external tiene su propio .clang-tidy)
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# Solo headers del propio código fuente (external/ y spv/ tienen su propio .clang-tidy dummy)
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# Excluye los headers SPIR-V generados en rendering/sdl3gpu/
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HeaderFilterRegex: 'source/.*'
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HeaderFilterRegex: 'source/(?!external/|rendering/sdl3gpu/.*_spv\.h).*'
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FormatStyle: file
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FormatStyle: file
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CheckOptions:
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CheckOptions:
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@@ -3,6 +3,11 @@
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cmake_minimum_required(VERSION 3.10)
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cmake_minimum_required(VERSION 3.10)
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project(coffee_crisis_arcade_edition VERSION 2.00)
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project(coffee_crisis_arcade_edition VERSION 2.00)
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# Tipus de build per defecte (Debug) si no se n'ha especificat cap
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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# Establecer estándar de C++
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# Establecer estándar de C++
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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@@ -158,11 +163,11 @@ if(NOT APPLE AND NOT EMSCRIPTEN)
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set(SHADER_UPSCALE_SRC "${CMAKE_SOURCE_DIR}/data/shaders/upscale.frag")
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set(SHADER_UPSCALE_SRC "${CMAKE_SOURCE_DIR}/data/shaders/upscale.frag")
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set(SHADER_DOWNSCALE_SRC "${CMAKE_SOURCE_DIR}/data/shaders/downscale.frag")
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set(SHADER_DOWNSCALE_SRC "${CMAKE_SOURCE_DIR}/data/shaders/downscale.frag")
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set(SHADER_VERT_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/postfx_vert_spv.h")
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set(SHADER_VERT_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv/postfx_vert_spv.h")
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set(SHADER_FRAG_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/postfx_frag_spv.h")
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set(SHADER_FRAG_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv/postfx_frag_spv.h")
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set(SHADER_CRTPI_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/crtpi_frag_spv.h")
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set(SHADER_CRTPI_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv/crtpi_frag_spv.h")
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set(SHADER_UPSCALE_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/upscale_frag_spv.h")
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set(SHADER_UPSCALE_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv/upscale_frag_spv.h")
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set(SHADER_DOWNSCALE_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/downscale_frag_spv.h")
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set(SHADER_DOWNSCALE_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/spv/downscale_frag_spv.h")
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set(ALL_SHADER_SOURCES "${SHADER_VERT_SRC}" "${SHADER_FRAG_SRC}" "${SHADER_CRTPI_SRC}" "${SHADER_UPSCALE_SRC}" "${SHADER_DOWNSCALE_SRC}")
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set(ALL_SHADER_SOURCES "${SHADER_VERT_SRC}" "${SHADER_FRAG_SRC}" "${SHADER_CRTPI_SRC}" "${SHADER_UPSCALE_SRC}" "${SHADER_DOWNSCALE_SRC}")
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set(ALL_SHADER_HEADERS "${SHADER_VERT_H}" "${SHADER_FRAG_H}" "${SHADER_CRTPI_H}" "${SHADER_UPSCALE_H}" "${SHADER_DOWNSCALE_H}")
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set(ALL_SHADER_HEADERS "${SHADER_VERT_H}" "${SHADER_FRAG_H}" "${SHADER_CRTPI_H}" "${SHADER_UPSCALE_H}" "${SHADER_DOWNSCALE_H}")
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@@ -316,7 +321,6 @@ list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
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# cuyo uso vive en un .cpp distinto.
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# cuyo uso vive en un .cpp distinto.
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set(CPPCHECK_SOURCES ${ALL_SOURCE_FILES})
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set(CPPCHECK_SOURCES ${ALL_SOURCE_FILES})
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list(FILTER CPPCHECK_SOURCES INCLUDE REGEX ".*\\.cpp$")
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list(FILTER CPPCHECK_SOURCES INCLUDE REGEX ".*\\.cpp$")
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list(FILTER CPPCHECK_SOURCES EXCLUDE REGEX ".*_spv\\.h$")
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# Targets de clang-tidy
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# Targets de clang-tidy
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if(CLANG_TIDY_EXE)
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if(CLANG_TIDY_EXE)
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@@ -1009,6 +1009,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
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030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
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030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
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030000006d0400001ac2000004000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
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030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
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030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
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03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
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@@ -25,17 +25,18 @@ static void installWebStandardMapping(SDL_JoystickID jid) {
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char mapping[512];
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char mapping[512];
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SDL_snprintf(mapping, sizeof(mapping),
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SDL_snprintf(mapping, sizeof(mapping),
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"%s,%s,"
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"%s,%s,"
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"a:b0,b:b1,x:b2,y:b3,"
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"a:b0,b:b1,x:b2,y:b3,"
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"leftshoulder:b4,rightshoulder:b5,"
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"leftshoulder:b4,rightshoulder:b5,"
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"lefttrigger:b6,righttrigger:b7,"
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"lefttrigger:b6,righttrigger:b7,"
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"back:b8,start:b9,"
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"back:b8,start:b9,"
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"leftstick:b10,rightstick:b11,"
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"leftstick:b10,rightstick:b11,"
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"dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,"
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"dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,"
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"guide:b16,"
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"guide:b16,"
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"leftx:a0,lefty:a1,rightx:a2,righty:a3,"
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"leftx:a0,lefty:a1,rightx:a2,righty:a3,"
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"platform:Emscripten",
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"platform:Emscripten",
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guidStr, name);
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guidStr,
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name);
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SDL_AddGamepadMapping(mapping);
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SDL_AddGamepadMapping(mapping);
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#else
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#else
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(void)jid;
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(void)jid;
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@@ -49,8 +49,8 @@ class Screen {
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static void nextPostFXPreset(); // Avanza al siguiente preset PostFX
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static void nextPostFXPreset(); // Avanza al siguiente preset PostFX
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static void nextCrtPiPreset(); // Avanza al siguiente preset CrtPi
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static void nextCrtPiPreset(); // Avanza al siguiente preset CrtPi
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static void toggleSupersampling(); // Alterna supersampling
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static void toggleSupersampling(); // Alterna supersampling
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void toggleFilter(); // Alterna SDL_SCALEMODE_NEAREST ↔ SDL_SCALEMODE_LINEAR
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void toggleFilter(); // Alterna SDL_SCALEMODE_NEAREST ↔ SDL_SCALEMODE_LINEAR
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void applyFilter(); // Aplica Options::video.scale_mode a game_canvas_
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void applyFilter(); // Aplica Options::video.scale_mode a game_canvas_
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void toggleIntegerScale();
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void toggleIntegerScale();
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void toggleVSync(); // Alterna entre activar y desactivar el V-Sync
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void toggleVSync(); // Alterna entre activar y desactivar el V-Sync
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void setVSync(bool enabled); // Establece el estado del V-Sync
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void setVSync(bool enabled); // Establece el estado del V-Sync
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@@ -61,8 +61,8 @@ class Screen {
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void show() { SDL_ShowWindow(window_); } // Muestra la ventana
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void show() { SDL_ShowWindow(window_); } // Muestra la ventana
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void hide() { SDL_HideWindow(window_); } // Oculta la ventana
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void hide() { SDL_HideWindow(window_); } // Oculta la ventana
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void getSingletons(); // Obtiene los punteros a los singletones
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void getSingletons(); // Obtiene los punteros a los singletones
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[[nodiscard]] static auto getVSync() -> bool { return Options::video.vsync; } // Obtiene el valor de V-Sync
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[[nodiscard]] static auto getVSync() -> bool { return Options::video.vsync; } // Obtiene el valor de V-Sync
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[[nodiscard]] static auto isHardwareAccelerated() -> bool; // True si SDL3GPU está activo
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[[nodiscard]] static auto isHardwareAccelerated() -> bool; // True si SDL3GPU está activo
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[[nodiscard]] auto getText() const -> std::shared_ptr<Text> { return text_; } // Obtiene el puntero al texto de Screen
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[[nodiscard]] auto getText() const -> std::shared_ptr<Text> { return text_; } // Obtiene el puntero al texto de Screen
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// --- Display Monitor getters ---
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// --- Display Monitor getters ---
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@@ -236,19 +236,19 @@ class Screen {
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#endif
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#endif
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// --- Métodos internos ---
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// --- Métodos internos ---
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auto initSDLVideo() -> bool; // Arranca SDL VIDEO y crea la ventana
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auto initSDLVideo() -> bool; // Arranca SDL VIDEO y crea la ventana
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void registerEmscriptenEventCallbacks(); // Registra callbacks nativos para restaurar el canvas en wasm (no-op fuera de emscripten)
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void registerEmscriptenEventCallbacks(); // Registra callbacks nativos para restaurar el canvas en wasm (no-op fuera de emscripten)
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void renderFlash(); // Dibuja el efecto de flash en la pantalla
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void renderFlash(); // Dibuja el efecto de flash en la pantalla
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void renderShake(); // Aplica el efecto de agitar la pantalla
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void renderShake(); // Aplica el efecto de agitar la pantalla
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void renderInfo() const; // Muestra información por pantalla
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void renderInfo() const; // Muestra información por pantalla
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void renderPresent(); // Selecciona y ejecuta el método de renderizado adecuado
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void renderPresent(); // Selecciona y ejecuta el método de renderizado adecuado
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void applyCurrentPostFXPreset(); // Aplica el preset PostFX activo al backend
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void applyCurrentPostFXPreset(); // Aplica el preset PostFX activo al backend
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void applyCurrentCrtPiPreset(); // Aplica el preset CrtPi activo al backend
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void applyCurrentCrtPiPreset(); // Aplica el preset CrtPi activo al backend
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void adjustWindowSize(); // Calcula el tamaño de la ventana
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void adjustWindowSize(); // Calcula el tamaño de la ventana
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void getDisplayInfo(); // Obtiene información sobre la pantalla
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void getDisplayInfo(); // Obtiene información sobre la pantalla
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void renderOverlays(); // Renderiza todos los overlays y efectos
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void renderOverlays(); // Renderiza todos los overlays y efectos
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void renderAttenuate(); // Atenúa la pantalla
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void renderAttenuate(); // Atenúa la pantalla
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void createText(); // Crea el objeto de texto
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void createText(); // Crea el objeto de texto
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// --- Constructores y destructor privados (singleton) ---
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// --- Constructores y destructor privados (singleton) ---
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Screen(); // Constructor privado
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Screen(); // Constructor privado
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@@ -8,11 +8,11 @@
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#include <iostream> // Para std::cout
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#include <iostream> // Para std::cout
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#ifndef __APPLE__
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#ifndef __APPLE__
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#include "core/rendering/sdl3gpu/crtpi_frag_spv.h"
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#include "core/rendering/sdl3gpu/spv/crtpi_frag_spv.h"
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#include "core/rendering/sdl3gpu/downscale_frag_spv.h"
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#include "core/rendering/sdl3gpu/spv/downscale_frag_spv.h"
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#include "core/rendering/sdl3gpu/postfx_frag_spv.h"
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#include "core/rendering/sdl3gpu/spv/postfx_frag_spv.h"
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#include "core/rendering/sdl3gpu/postfx_vert_spv.h"
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#include "core/rendering/sdl3gpu/spv/postfx_vert_spv.h"
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#include "core/rendering/sdl3gpu/upscale_frag_spv.h"
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#include "core/rendering/sdl3gpu/spv/upscale_frag_spv.h"
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#endif
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#endif
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#ifdef __APPLE__
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#ifdef __APPLE__
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2
source/core/rendering/sdl3gpu/spv/.clang-format
Normal file
2
source/core/rendering/sdl3gpu/spv/.clang-format
Normal file
@@ -0,0 +1,2 @@
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DisableFormat: true
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SortIncludes: Never
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4
source/core/rendering/sdl3gpu/spv/.clang-tidy
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4
source/core/rendering/sdl3gpu/spv/.clang-tidy
Normal file
@@ -0,0 +1,4 @@
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# source/core/rendering/sdl3gpu/spv/.clang-tidy
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Checks: '-*'
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WarningsAsErrors: ''
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HeaderFilterRegex: ''
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Reference in New Issue
Block a user