Bullet: ara tenen animació de tres frames, encara que no es nota una puta merda

This commit is contained in:
2025-06-26 21:13:51 +02:00
parent 00b496957c
commit 57123d6b8a
9 changed files with 88 additions and 24 deletions

View File

@@ -124,11 +124,6 @@ Game::~Game()
// Asigna texturas y animaciones
void Game::setResources()
{
// Texturas
{
bullet_texture_ = Resource::get()->getTexture("bullet.png");
}
// Texturas - Game_text
{
game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_1000_points"));
@@ -638,7 +633,7 @@ void Game::updateBullets()
{
for (auto &bullet : bullets_)
{
if (bullet->move() == BulletMoveStatus::OUT)
if (bullet->update() == BulletMoveStatus::OUT)
{
getPlayer(bullet->getOwner())->decScoreMultiplier();
}
@@ -656,7 +651,7 @@ void Game::renderBullets()
void Game::createBullet(int x, int y, BulletType kind, bool powered_up, int owner)
{
bullets_.emplace_back(
std::make_unique<Bullet>(x, y, kind, powered_up, owner, bullet_texture_));
std::make_unique<Bullet>(x, y, kind, powered_up, owner));
}
// Vacia el vector de balas