Bullet: ara tenen animació de tres frames, encara que no es nota una puta merda
This commit is contained in:
@@ -124,11 +124,6 @@ Game::~Game()
|
||||
// Asigna texturas y animaciones
|
||||
void Game::setResources()
|
||||
{
|
||||
// Texturas
|
||||
{
|
||||
bullet_texture_ = Resource::get()->getTexture("bullet.png");
|
||||
}
|
||||
|
||||
// Texturas - Game_text
|
||||
{
|
||||
game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_1000_points"));
|
||||
@@ -638,7 +633,7 @@ void Game::updateBullets()
|
||||
{
|
||||
for (auto &bullet : bullets_)
|
||||
{
|
||||
if (bullet->move() == BulletMoveStatus::OUT)
|
||||
if (bullet->update() == BulletMoveStatus::OUT)
|
||||
{
|
||||
getPlayer(bullet->getOwner())->decScoreMultiplier();
|
||||
}
|
||||
@@ -656,7 +651,7 @@ void Game::renderBullets()
|
||||
void Game::createBullet(int x, int y, BulletType kind, bool powered_up, int owner)
|
||||
{
|
||||
bullets_.emplace_back(
|
||||
std::make_unique<Bullet>(x, y, kind, powered_up, owner, bullet_texture_));
|
||||
std::make_unique<Bullet>(x, y, kind, powered_up, owner));
|
||||
}
|
||||
|
||||
// Vacia el vector de balas
|
||||
|
||||
Reference in New Issue
Block a user