diff --git a/source/game.cpp b/source/game.cpp index 523a2f5..bfcd3f0 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -789,7 +789,7 @@ void Game::deployEnemyFormation() createPowerBall(); // Da un poco de margen para que se creen mas enemigos - enemyDeployCounter = 50; + enemyDeployCounter = 300; } else { @@ -2642,11 +2642,6 @@ void Game::checkEvents() { switch (eventHandler->key.keysym.sym) { - // CREA UN SPRITE DE 1000 PUNTOS - case SDLK_h: - createItemScoreSprite(param.game.width / 2, param.game.width / 2, n1000Sprite); - break; - // CREA UNA POWERBALL case SDLK_1: createPowerBall();