afegida la classe Explosions
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@@ -49,6 +49,11 @@ Game::Game(int playerID, int currentStage, SDL_Renderer *renderer, Screen *scree
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n2500Sprite = new SmartSprite(gameTextTexture);
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n5000Sprite = new SmartSprite(gameTextTexture);
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explosions->addTexture(1, explosionsTextures[0], explosionsAnimations[0]);
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explosions->addTexture(2, explosionsTextures[1], explosionsAnimations[1]);
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explosions->addTexture(3, explosionsTextures[2], explosionsAnimations[2]);
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explosions->addTexture(4, explosionsTextures[3], explosionsAnimations[3]);
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canvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, playArea.w, playArea.h);
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SDL_SetTextureBlendMode(canvas, SDL_BLENDMODE_BLEND);
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