commit de acabar la jornada laboral
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@@ -45,6 +45,9 @@ protected:
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// Rota el sprite
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void rotate();
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// Sincroniza la posición
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void syncPos();
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public:
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// Constructor
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MovingSprite(std::shared_ptr<Texture> texture, SDL_Rect pos, MovingSprite::Rotate rotate, float zoom_w, float zoom_h, SDL_RendererFlip flip);
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