magic numbers: game.cpp i player.cpp
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@@ -15,8 +15,8 @@ namespace Game {
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constexpr float WIDTH = 320.0F;
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constexpr float HEIGHT = 256.0F;
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constexpr float ITEM_SIZE = 20.0F;
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constexpr int NAME_ENTRY_IDLE_TIME = 10;
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constexpr int NAME_ENTRY_TOTAL_TIME = 60;
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constexpr int NAME_ENTRY_IDLE_TIME = 10000; // 10 segundos en milisegundos
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constexpr int NAME_ENTRY_TOTAL_TIME = 60000; // 60 segundos en milisegundos
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constexpr bool HIT_STOP = false;
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constexpr int HIT_STOP_MS = 500;
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constexpr const char* ITEM_TEXT_OUTLINE_COLOR = "FFFFFF00"; // 255, 255, 255, 0
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