magic numbers: game.cpp i player.cpp
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@@ -99,29 +99,6 @@ void Credits::run() {
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}
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}
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// Actualiza las variables (frame-based)
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void Credits::update() {
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if (SDL_GetTicks() - last_time_ > param.game.speed) {
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last_time_ = SDL_GetTicks();
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const int REPEAT = want_to_pass_ ? 4 : 1;
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for (int i = 0; i < REPEAT; ++i) {
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tiled_bg_->update();
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cycleColors();
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balloon_manager_->update();
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updateTextureDstRects();
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throwBalloons();
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updatePlayers();
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updateAllFades();
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++counter_;
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}
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Screen::get()->update();
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fillCanvas();
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}
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Audio::update();
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}
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// Actualiza las variables (time-based)
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void Credits::update(float deltaTime) {
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const float multiplier = want_to_pass_ ? 4.0f : 1.0f;
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@@ -674,13 +651,6 @@ void Credits::cycleColors() {
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tiled_bg_->setColor(color_);
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}
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// Actualza los jugadores (frame-based)
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void Credits::updatePlayers() {
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for (auto &player : players_) {
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player->update();
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}
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}
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// Actualza los jugadores (time-based)
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void Credits::updatePlayers(float deltaTime) {
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for (auto &player : players_) {
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