magic numbers: game.cpp i player.cpp

This commit is contained in:
2025-09-18 14:17:54 +02:00
parent 0c0518adac
commit 5c82916650
9 changed files with 46 additions and 333 deletions

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@@ -1354,7 +1354,7 @@ void Game::handleFireInput(const std::shared_ptr<Player> &player, BulletType bul
cant_fire_counter = NORMAL_COOLDOWN;
}
player->startFiringNewSystem(cant_fire_counter); // Usar nuevo sistema de dos líneas
player->startFiringSystem(cant_fire_counter); // Sistema de disparo de dos líneas
}
}