magic numbers: game.cpp i player.cpp
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@@ -1354,7 +1354,7 @@ void Game::handleFireInput(const std::shared_ptr<Player> &player, BulletType bul
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cant_fire_counter = NORMAL_COOLDOWN;
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}
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player->startFiringNewSystem(cant_fire_counter); // Usar nuevo sistema de dos líneas
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player->startFiringSystem(cant_fire_counter); // Sistema de disparo de dos líneas
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}
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}
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